Getting bombers off the ground (Full Version)

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Freddy Fudpucker -> Getting bombers off the ground (6/12/2005 5:58:08 PM)

OK, so this subject isn't new. But as far as I can tell I've obeyed all the rules. I have a sqdn of Marauders that was regularly bombing the Jap a/f at Lae. But now they won't fly, sorry exagerration; on a couple of turns one sole, lonely a/c has set off for Lae on its own. Now, the sqdn has no fatigue, high morale, 78 ave exp. The home base, PM, has a size 5 a/f plenty of support and 35K supplies and has fighters set to escort but the lazy so-and-so's don't want to fly anymore.

Any ideas? I am going to retire the sqdn to Oz for some r and r and send a fresh sqdn to PM so hopefully the new arrivals will decide to fly but apart from shipping in an Air Force HQ there's not much more I can do. btw other sqdns on alternate missions naval/ground/port bombing to Buna and the Coral Sea are all flying OK and in good numbers.

So, am I missing something here that may explain the Marauder crews reluctance to fly?

Thanks in advance.

Fred




Kereguelen -> RE: Getting bombers off the ground (6/12/2005 6:07:15 PM)

Maybe your opponent is providing CAP or LRCAP over Lae now?




rtrapasso -> RE: Getting bombers off the ground (6/12/2005 6:07:56 PM)

quote:


So, am I missing something here that may explain the Marauder crews reluctance to fly?


Two things leap to mind: weather, and leadership.

Can't do a lot about the first but wait. Leadership you can change.

If there is a strong enemy CAP at the airfield being attacked, a less aggressive commander may not attack. Also, if the attack is at extended range means there is less of a chance of an attack.




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