africanus -> Counter Charge? (6/19/2005 12:50:49 AM)
|
I wasn't sure if I wanted to buy this game or not - a quick scan of Marathon's AAR played a large role in my ultimate purchase. Thanks Marathon. To ensure I didn't spoil the opening battles learning how to play the game I decided to download the TS AtG demo to get the hang of the system. With Thebes in the bag I started TS JC. Minor victory on the first battle, I could/should have had a major victory but one of my units routed on turn XXIV. Certain that I could remedy the situation I restarted the campaign, selected two different legions (to test the other leaders), and was determined to get a major victory. My initial setup was slightly different (experience from the first battle), with the mounted units set to the flanks and rear. I was pleasantly surprised that the AI made some adjustments during its attack and the battle ended up being completely different from the first. Unfortunately, once again I had a unit rout on turn XXIII preventing Caesar from achieving that elusive major victory. The alternate legions performed roughly the same, although individual units do vary in effectiveness. Anything that adds to game replay/variety is a good feature - I would like to see more leader attributes (good and bad) added if possible. Game thoughts/observations. Not sure why folks are complaining about the AI - the game has to be designed so that gamers new to the series aren't overly frustrated. Reviews of TA AtG often stated that some of the battles were too difficult or puzzles to be mastered, not something that would normally attract buyers. Some folks on this board complain about the strategy cards - I'm not sure why, they add great diversity and a personal strategic element to every battle and increase replayability. I wish there was a change facing card, and would warmly approve of any additional cards added to the system. I play every battle at least a couple times before moving on, and every one without exception (so far) has played out differently. One of the only complaints I have concerns the Counter Charge button, what does it do? Is it a place holder for a future Napoleonic game? Also, it would be nice to have a bit more flexibility on the opening unit placement whenever possible (minor problem - I understand the need for balanced play). I would like to pick up TS AtG, but the limited number battles and their possible "puzzle" nature has me a bit worried. Too bad, I would love to join battle with the Indian elephants. Maybe an additional battle pack can be created and added to the TS AtG game, adding a few more battles would definitely convince me to purchase the game. Finally, I look forward to another game in this series. Many folks suggest a change to the ACW or Napoleonic battles - but I hope the TS series remains rooted in the ancient era. There are so many games covering the two afore mentioned periods - and not one solid game detailing the Punic War period. Scipio, elephants, ships (a great minature battle game in its own right), Carthage, etc...; a great campaign that could be played from both sides would be fantastic. (A complete battle 100+ units per side covering the entire siege at Alesia wouldn't be half bad either.)
|
|
|
|