Allied opponent. CHS scenario 155 CLOSED (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted



Message


Derfel -> Allied opponent. CHS scenario 155 CLOSED (6/19/2005 7:14:01 PM)

Daring to throw me at the mercy of the very experienceed people here, and the not so experienced :)

I suggest that we play CHS, scenario 155 (Andrews extended map version 3f)

GMT +1 (Denmark)

All Sub Doctrines on
FOW On
Weather On
Allied Damage Control On
Historical 1st turn Off My mistake edit.
Vary Setup OFF
7 Dec. Surprise On
Reinforcements +/-15 days

Game Options
Player Defined Upgrades On

Turn cycle 1


House rules :
No going through the street of Malaya straits before Singapore is controlled by your own side. (Surface ships only).

- ASW task force size is no more than 6 ships.
No Admirals allowed to command.
This avoids a smothering effect on the submarines.

No Basing/Docking/refuelling at Soviet ports untill soviet/Japan is at war.

No LCU at bases that belongs to another Command. PP must be expended to move them around.
Those that start in another command than their HQ are should off course be allowed to stay

1st turn;
(Japanese Player)no port bombing other than PH.
(Allied player) can issue no orders for December 7th turn to simulate the surprise of the Japanese attack. Exception: orders can be issued to Chinese units, since China had been at war with Japan for years.

Are these rules too harsh/soft? Then lets work something out to fix them :)





Captain Cruft -> RE: Allied opponent. CHS scenario 155 (6/19/2005 8:29:27 PM)

I'm up for it.

If you want send 1st turn to mattf@sprandom.com

For an example of how I play as Japan please have a look at the Stopping the Juggernaut AAR. I am a lot less experienced as the Allies though ... :)

P.S. I am in GMT time zone.
P.P.S. All those rules are fine.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.75