Alby -> RE: Question about number of weapons per unit (6/20/2005 5:10:42 AM)
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heres an answer I got from someone who I know has good knowledge of the game... Makes good sense to me..... "One weapon is one weapon...regardless of how it's named. Those "weaponx5" and such are single weapons (usually used in slots 2, 3, or 4) meant to represent multiple actual weapons. Their HE Kill numbers are higher than the single version of the weapon, making them more deadly. But they count as one weapon, not 5. Remember: the game treats the weapon in the first slot, if it's a Primary Infantry weapon, as belonging to each member of the unit's Crew. So, a squad of 10 men armed with the M1 Garand in Slot 1, when it fires, the game determines how many of the 10 men fire, and the HE Kill for the Garand is multiplied by that number. Which is why the casualty rate for infantry fire can be so great; a weapon with an HE Kill of 1 doesn't do much, but if 10 men fire, then the weapon acts with an HE Kill of 10. However, if the weapon in slot 1 is NOT a Primary Infantry type, then it is only fired once. So, in order to represent the rest of the crew firing their personal weapons, some of these "multiple rifle/SMG" weapons were created. In your example, there are 3 weapons: AT Rifle, MG, and Riflex5. Although the last one should in effect be Riflex4, there is no such weapon in the German OOB. This weapon is usually used in fortifications with crews of 15+ men, representing the other men not assigned to the crews of the main weapons, like AT guns and MGs. For this particular unit, I would suggest changing the third weapon to the single rifle weapon, since at least two men would be working the MG (the gunner and the assistant), and only the Post Leader would have a free hand."
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