Erik Rutins -> RE: Gone Gold! (Screenshots) (6/25/2005 7:57:07 PM)
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quote:
ORIGINAL: Jordan What are some examples of social aspects that could be controlled? How do social aspects influence the game? Here are some screenshots to highlight those aspects. A lot of it revolves around deciding on your level of feudalism, welfare, taxes, draft, labor use, etc. How you develop your provinces and your economy also affects your growth rate and national morale affects your productivity, etc. [image]local://upfiles/9/1E9C7C8C003E4CC8966BC549A6EF1728.jpg[/image]
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