RE: Gone Gold! (Screenshots) (Full Version)

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Erik Rutins -> RE: Gone Gold! (Screenshots) (6/24/2005 6:13:46 PM)


quote:

ORIGINAL: Centio
1. To what degree does the AI use the many trade and diplomatic features? Will it be up to the player to initiate trade proposals and diplomatic moves/proposals? (hope not as that would ruin gameplay)


The AI uses both trade and diplomacy and does not wait for humans to initiate. That doesn't mean that agreeing to an AI trade or treaty proposal is a good idea. [;)]

quote:

2. Have you implemented a "bad boy" system to prevent or make a world conquest extremely difficult?


When any power starts doing particularly well, others get concerned. France has a tendency to be the one causing the concern and the "world" does get worried and tend to gang up. Note that this is somewhat mitigated on the easier difficulty levels.

I'll post more screens later today. Any specific requests?

Regards,

- Erik




Erik Rutins -> RE: Gone Gold! (Screenshots) (6/24/2005 6:14:54 PM)


quote:

ORIGINAL: Reg Pither
Is that about right, and are there any more symbols not shown?


That's basically it, yep - there's also a protectorate symbol for minor powers and I may have missed a few "face" levels but that's about how it works.




Erik Rutins -> RE: Gone Gold! (Screenshots) (6/24/2005 6:15:51 PM)


quote:

ORIGINAL: Arinvald
I see that as Nationalism tech advances, the advantages increase; but March Training, Massed Artillery, and Field Medicine don't increase after their first level. What incentive is there to increase these techs above their first tier?


Each level is additive for the others, so you're getting an additional 25% bonus, for example with each tech increase.




Arditi -> RE: Gone Gold! (Screenshots) (6/24/2005 6:18:37 PM)

How about a screen of a multinational operational/tactical battle? Or/and a screen of Gibraltor being assaulted? Best Regards, Arditi




Erik Rutins -> RE: Gone Gold! (Screenshots) (6/24/2005 6:22:57 PM)


quote:

ORIGINAL: Arditi
How about a screen of a multinational operational/tactical battle? Or/and a screen of Gibraltor being assaulted? Best


Ok, may take a little while to setup though. [;)]




Arditi -> RE: Gone Gold! (Screenshots) (6/24/2005 6:25:11 PM)

Many thanks Sahib.[:)] Arditi




ericbabe -> RE: Gone Gold! (Screenshots) (6/24/2005 6:43:13 PM)

quote:


quote:

2. Have you implemented a "bad boy" system to prevent or make a world conquest extremely difficult?


When any power starts doing particularly well, others get concerned. France has a tendency to be the one causing the concern and the "world" does get worried and tend to gang up. Note that this is somewhat mitigated on the easier difficulty levels.


There's a "bad boy" system by which the AI will start to gang-up on a nation that is winning. There are a few caveats and conditions: tend to me more aggressively cooperative against the bad boy the closer the game is to completion (either in time limit or in glory score limit) and tend to cooperate more against nations who have conquered many provinces. There are a few other considerations, particularly ones based on attitude and the power of the second place competitor.

This system is disabled on the several easiest settings of the game.





ericbabe -> RE: Gone Gold! (Screenshots) (6/24/2005 6:44:55 PM)

quote:

ORIGINAL: Arinvald

I see that as Nationalism tech advances, the advantages increase; but March Training, Massed Artillery, and Field Medicine don't increase after their first level. What incentive is there to increase these techs above their first tier?


The Nationalism advances are a little misleading in the docs. If you have any of the three you get the lowest number bonus; if you have any two, you get the middle; if you have all three, you get the highest. The other upgrades are simply additive; Nationalism has this non-linear effect.


Eric




Jordan -> RE: Gone Gold! (Screenshots) (6/24/2005 7:09:58 PM)

quote:

There's a "bad boy" system by which the AI will start to gang-up on a nation that is winning. There are a few caveats and conditions: tend to me more aggressively cooperative against the bad boy the closer the game is to completion (either in time limit or in glory score limit) and tend to cooperate more against nations who have conquered many provinces. There are a few other considerations, particularly ones based on attitude and the power of the second place competitor.

This system is disabled on the several easiest settings of the game.


Gee, it's a shame the they didn't put more thought into the game.




CushVA -> RE: Gone Gold! (Screenshots) (6/24/2005 9:54:41 PM)

quote:

ORIGINAL: Arditi

How about a screen of a multinational operational/tactical battle?


Just started a battle with me as Prussia, Britain (Allies) against France. I'll get some screens up in a few




CushVA -> RE: Gone Gold! (Screenshots) (6/24/2005 10:06:13 PM)

This a battle in the "1815 Scenario"

Here's the "Battle Option"

[image]local://upfiles/16093/97CCA78C7B7643E79EB30DAA3C62C5E2.jpg[/image]




CushVA -> RE: Gone Gold! (Screenshots) (6/24/2005 10:08:10 PM)

My forces along with Britain's at the start of the battle

[image]local://upfiles/16093/4134FA1E2FBC4CEBBF6EAD1523CB994B.jpg[/image]




CushVA -> RE: Gone Gold! (Screenshots) (6/24/2005 10:09:56 PM)

and here's a "Chit" view. Prussia is purple, Britain red, and France is blue. You can see a little bit of smoke from the French Artillery

[image]local://upfiles/16093/DB6E62F7C5D64E598EA89586A7F59796.jpg[/image]




Jordan -> RE: Gone Gold! (Screenshots) (6/24/2005 10:46:07 PM)

From the West-Civ website:

quote:

Players control military, diplomatic, economic, and social aspects of their nations.


What are some examples of social aspects that could be controlled? How do social aspects influence the game?




Erik Rutins -> RE: Gone Gold! (Screenshots) (6/25/2005 7:49:53 PM)

quote:

ORIGINAL: Arditi
Or/and a screen of Gibraltor being assaulted?


Ok, here's an example of me deciding to attack Gibraltar in 1805 as Spain... and the next shot will show what happened a month after I began the siege. Note the level of walls/guns on Gibraltar and the apparent size of the fort on the map compared

[image]local://upfiles/9/99EA05DE7D5E466D8733E853084916E8.jpg[/image]




Erik Rutins -> RE: Gone Gold! (Screenshots) (6/25/2005 7:52:10 PM)

And the response (a nice fleet showed up with a few redcoats...)

[image]local://upfiles/9/8BCD27A73FCB4344AB2C194DD1102818.jpg[/image]




Erik Rutins -> RE: Gone Gold! (Screenshots) (6/25/2005 7:57:07 PM)

quote:

ORIGINAL: Jordan
What are some examples of social aspects that could be controlled? How do social aspects influence the game?


Here are some screenshots to highlight those aspects. A lot of it revolves around deciding on your level of feudalism, welfare, taxes, draft, labor use, etc. How you develop your provinces and your economy also affects your growth rate and national morale affects your productivity, etc.

[image]local://upfiles/9/1E9C7C8C003E4CC8966BC549A6EF1728.jpg[/image]




Erik Rutins -> RE: Gone Gold! (Screenshots) (6/25/2005 7:57:51 PM)

Province development...

[image]local://upfiles/9/28854121652E40EEB1E8C60551D534C0.jpg[/image]




MisterX -> RE: Gone Gold! (Screenshots) (6/26/2005 12:15:09 AM)

Could we see some maps from the other scenario's ? Like the 1820 scenario ?




Hanal -> RE: Gone Gold! (Screenshots) (6/26/2005 1:51:26 AM)

..........




goodwoodrw -> RE: Gone Gold! (Screenshots) (6/26/2005 4:59:34 AM)

Just a question or 2 on military issues
1. do provinces produce their own militia?
2. military training in the economic screen, the number of months training set is that relevant to the morale level a unit starts at? eg 6 months 1.9 18 months 50r 6 on the scale.




Naomi -> RE: Gone Gold! (Screenshots) (6/26/2005 5:07:40 AM)

Is troopers' starting morale different by nationality? How about sailors' too?




ericbabe -> RE: Gone Gold! (Screenshots) (6/26/2005 6:06:53 AM)

quote:

ORIGINAL: Naomi

Is troopers' starting morale different by nationality? How about sailors' too?


Each nation has a base morale for its new units. Unit quality also varies by scenario. Provinces have a level of "barracks" and "docks" that determine the increase in quality of divisions and ships that are built in them.




ericbabe -> RE: Gone Gold! (Screenshots) (6/26/2005 6:06:56 AM)

quote:

ORIGINAL: BASB

Just a question or 2 on military issues
1. do provinces produce their own militia?
2. military training in the economic screen, the number of months training set is that relevant to the morale level a unit starts at? eg 6 months 1.9 18 months 50r 6 on the scale.


Thanks for the questions.

Provinces can produce their own militia. Number of months training of reinforcements is indeed related to the morale quality of the reinforcements.

Eric




Jordan -> RE: Gone Gold! (Screenshots) (6/27/2005 6:31:17 PM)

Great stuff, thanks.




ngcsu -> RE: Gone Gold! (Screenshots) (6/30/2005 5:07:24 AM)

hey how come in the screens I'm looking at (not from this site) the layout seems crunched together, and otherwise just messed up?




ngcsu -> RE: Gone Gold! (Screenshots) (6/30/2005 5:40:33 AM)

was that a beta screen I saw or something, there were also screens of options that said 'use with caution, these are meant for debugging'.




Erik Rutins -> RE: Gone Gold! (Screenshots) (6/30/2005 6:55:26 AM)

No idea, I've never seen anything like that. E-mail me at erikr@matrixgames.com with a screenshot - I assume this is from a press review copy?




ngcsu -> RE: Gone Gold! (Screenshots) (6/30/2005 6:57:05 AM)

I got no clue.




Banquet -> RE: Gone Gold! (Screenshots) (6/30/2005 10:15:53 PM)

Wow, I just popped into this forum for a browse to see what it was all about and now the impulsive little devil has popped up onto my shoulder and forced me to buy the game.. 'it looks totally sweet' he said.. 'go on.. press the add to cart button - you know you want to!' And I just couldn't help meself.

Seriously, it looks excellent! This one has totally slipped under the radar for me.. Can't wait to give it a try. 51% downloaded.. can't wait! [:)]







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