RE: Subchaser’s Map Mod and patch 1.60 (Full Version)

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Rocco -> RE: Subchaser’s Map Mod and patch 1.60 (6/28/2005 7:57:41 PM)

Hi Subchaser,

Thanks for the info, I don't mind running in 32 bit color at all. Going to try that out. Thanks for the tip. And
of course, thanks a BUNCH for the map. [&o]

Rocco




witpqs -> RE: Subchaser’s Map Mod and patch 1.60 (6/28/2005 8:17:39 PM)

quote:

ORIGINAL: Subchaser

Corrected version 2.1 will be posted soon. I’ve found a new host. V2.1 will be suitable for both 16bit and 32 bit modes. If you have already downloaded v.2.0, and experience problems mentioned by Rocco, please run the game in 32bit mode, initialize game thru the shortcut (procedure described above).

Btw, I wonder how many of us run WitP in 32bit mode, that 1.5 feature makes even original style map look good. I’m asking cause I can post version that I use personally, it has no noise over the water areas, no hazy effect and in 32bit mode looks crystal clear, in addition it’s only 48mb big (both variants).



Better quality, smaller size - sounds great! Does the 32-bit mode make things run more slowly?




SuperKing -> RE: Subchaser’s Map Mod and patch 1.60 (6/28/2005 9:26:43 PM)

quote:

ORIGINAL: Subchaser


Btw, I wonder how many of us run WitP in 32bit mode, that 1.5 feature makes even original style map look good. I’m asking cause I can post version that I use personally, it has no noise over the water areas, no hazy effect and in 32bit mode looks crystal clear, in addition it’s only 48mb big (both variants).

That would be great!if isn't too much trouble,of course.




Oliver Heindorf -> RE: Subchaser’s Map Mod and patch 1.60 (6/28/2005 10:55:59 PM)

yes good.

where is the download ?

has someone a torrent file for it ?




Subchaser -> RE: Subchaser’s Map Mod and patch 1.60 (6/28/2005 11:42:25 PM)

Version 2.1.(32bit) uploaded. It is only 26mb big (only hex variant). When permanent host will be available I will add clear-no-hex variant. Please do not ignore readme file.

SC Map V.2.1 (32bit)

Let me know what you think




SuperKing -> RE: Subchaser’s Map Mod and patch 1.60 (6/29/2005 12:08:36 AM)

This is another improvement for your map,but I can't help but notice that the best map(for me,at least) would be the one that combines your changes with original map(deep-shallow water borders from the original map).I don't know is that possible to do due to all changes applied to the map,but that would be THE map for this game,imho.




Skyros -> RE: Subchaser’s Map Mod and patch 1.60 (6/29/2005 1:10:14 AM)

Thank you Thank you Thankyou




Oleg Mastruko -> RE: Subchaser’s Map Mod and patch 1.60 (6/29/2005 2:09:43 AM)

quote:

ORIGINAL: Subchaser

Version 2.1.(32bit) uploaded. It is only 26mb big (only hex variant). When permanent host will be available I will add clear-no-hex variant. Please do not ignore readme file.

SC Map V.2.1 (32bit)

Let me know what you think


Downloaded this one and applied 32-bit switch to WITP. It appears you have some "steps" visible where BMP files should "blend" into each other. This was not visible in previous versions of your map (16-bit ones that I used).

One "step" is visible immediatelly south of Timor, another south of Ponape island...

Oleg




myros -> RE: Subchaser’s Map Mod and patch 1.60 (6/29/2005 2:50:13 AM)

When I made the original map mod that this is based on that was the hardest part ...getting all the map segment borders to mesh up exactly:) Its a pain, I eventualy just made one HUGE photoshop file with template sections to just paste back into the originals.

I'm running 32 bit no hex variation and havent noticed any problem areas yet here.

M




Tenzan -> RE: Subchaser’s Map Mod and patch 1.60 (6/29/2005 3:29:08 AM)

Got it-

Thanks!




tbridges -> RE: Subchaser’s Map Mod and patch 1.60 (6/29/2005 3:46:06 AM)

Looks great! Thanks for all the hard work! [&o]




SuperKing -> RE: Subchaser’s Map Mod and patch 1.60 (6/29/2005 3:52:01 AM)

quote:

ORIGINAL: Oleg Mastruko

quote:

ORIGINAL: Subchaser

Version 2.1.(32bit) uploaded. It is only 26mb big (only hex variant). When permanent host will be available I will add clear-no-hex variant. Please do not ignore readme file.

SC Map V.2.1 (32bit)

Let me know what you think


Downloaded this one and applied 32-bit switch to WITP. It appears you have some "steps" visible where BMP files should "blend" into each other. This was not visible in previous versions of your map (16-bit ones that I used).

One "step" is visible immediatelly south of Timor, another south of Ponape island...

Oleg





One on the coastline two hexes north of Camranh Bay...




Oliver Heindorf -> RE: Subchaser’s Map Mod and patch 1.60 (6/29/2005 11:26:11 PM)

is 2.0 needed for 2.1 or is 2.1 a comprehensive install ?





SuperKing -> RE: Subchaser’s Map Mod and patch 1.60 (6/29/2005 11:35:57 PM)

quote:

ORIGINAL: Oliver Heindorf

is 2.0 needed for 2.1 or is 2.1 a comprehensive install ?




No install.It's just some bitmap files(although really good ones[8D]),so you don't need 2.0




Subchaser -> RE: Subchaser’s Map Mod and patch 1.60 (6/30/2005 1:14:03 AM)

Gentlemen, the final version 2.1. (32bit) will be available on Spooky’s site tomorrow (he is finally back home). Both hexes and nohexes variants and without any glitches, in 2 parts 27mb each. I apologies for the problems in the last two versions.




Gem35 -> RE: Subchaser’s Map Mod and patch 1.60 (6/30/2005 1:31:25 AM)

Thank you very much, Subchaser![&o] Just love your maps , very nice, Sir




Spooky -> RE: Subchaser’s Map Mod and patch 1.60 (6/30/2005 11:35:44 PM)

The maps are now available at the Spooky's - enjoy !

quote:

ORIGINAL: Subchaser

Gentlemen, the final version 2.1. (32bit) will be available on Spooky’s site tomorrow (he is finally back home). Both hexes and nohexes variants and without any glitches, in 2 parts 27mb each. I apologies for the problems in the last two versions.




Oleg Mastruko -> RE: Subchaser’s Map Mod and patch 1.60 (7/1/2005 3:27:46 AM)

SC you still have glitches on the latest version - north of Honshu.

How come your old 16-bit version didn't have any glitches? Is dealing with these seams harder when doing 32-bit maps?

O.




tbridges -> RE: Subchaser’s Map Mod and patch 1.60 (7/1/2005 4:09:10 AM)

Downloaded from Spooky's and everything looks great but I'm still seeing seams with two different sea colors. One running North/South right through Ponape Island and another running about due south of Los Angeles. I'm using the -deepCOLOR 32 bit switch. Do I need to do something else?




medicff -> RE: Subchaser’s Map Mod and patch 1.60 (7/1/2005 5:26:22 AM)

Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though. [:)]




Andrew Brown -> RE: Subchaser’s Map Mod and patch 1.60 (7/1/2005 5:56:48 AM)

quote:

ORIGINAL: medicff

Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though. [:)]


Just to clarify - there is no Bora Bora on Subchaser's map. It is his version of the official map (which also does not have Bora Bora).




Subchaser -> RE: Subchaser’s Map Mod and patch 1.60 (7/1/2005 12:09:22 PM)

quote:

ORIGINAL: Oleg Mastruko

SC you still have glitches on the latest version - north of Honshu.

How come your old 16-bit version didn't have any glitches? Is dealing with these seams harder when doing 32-bit maps?

O.



Yes Oleg some glitches are still there unfortunately. The problem is that the grandmap psd file was lost and I was forced to rework all parts of the map separately. One of the filters applied caused these anomalies, the nature of this problem is unknown to me yet, I’ve successfully patched the borders in Timor/Arafura Sea and Coral sea areas with interlayers but failed in some other places. I’m going to create grandmap psd again and produce new matrixes, this should solve the problem completely. However, I don’t think that existing glitches are that serious, it surely can’t cause any problems or confusion during the gameplay, map is accurate, more accurate than original, that’s why I’ve decided to post this version as it is now. These problems are cosmetic and can barely catch your attention (if you’re not looking for them), if you’re using hex variant you hardly see them.

As I’ve already said, the new version will be produced so the 2.1. is not the last one. I’ll introduced some new features and fix more “wrong” hexes, there are hell of them still (of course much less then on original map). I’m sorry for these problems, you can switch back to original map if these glitches “hurt” your eyes.




Subchaser -> RE: Subchaser’s Map Mod and patch 1.60 (7/1/2005 12:10:12 PM)

quote:

ORIGINAL: tbridges

Downloaded from Spooky's and everything looks great but I'm still seeing seams with two different sea colors. One running North/South right through Ponape Island and another running about due south of Los Angeles. I'm using the -deepCOLOR 32 bit switch. Do I need to do something else?


Are sure that you’re running in 32bit color? please make a screenshot (bmp not jpeg) and send it to me.




Subchaser -> RE: Subchaser’s Map Mod and patch 1.60 (7/1/2005 12:36:13 PM)

quote:

ORIGINAL: medicff

Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though. [:)]


I deleted Bora Bora and Society islands, I’ve got two mail with the question how to unload troops there (!)




Oliver Heindorf -> RE: Subchaser’s Map Mod and patch 1.60 (7/1/2005 10:52:47 PM)

quote:

ORIGINAL: Subchaser

quote:

ORIGINAL: medicff

Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though. [:)]


I deleted Bora Bora and Society islands, I’ve got two mail with the question how to unload troops there (!)


Muhahahaha !!! how stupid it that.......sorry but.....[8|]

its like NASCAR driving an oval in the wrong direction and blaming the other 42 cars that they are wrong....




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