RE: Nomad pinch hits against PzB (Full Version)

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Nomad -> RE: Nomad pinch hits against PzB (11/15/2005 1:59:26 AM)

Tom, how can I say anything about the Lunacy games? Hell, Mog is in Russia, has taken the entire PI, SRA and only has Singapore to take in Malaya. I think I'm dead.

I have always know that John is very good. He is dangerous, he spends a lot of time planning and shceming.

I will not sit and do nothing and then lose the game, I might as well not play. I am taking some risks but so far they have been accptable to me and my losses are not a problem. I will be posting a 6 month projection sometime tonight or tomorrow. My production is still much higher than Johns and my later equipment is far superior.

He said something about getting 480 A6M5s each month, I fell that matchs my 150 F4Us, 144 F6Fs, 150 P-47Ds, Corsair IVs, etc. Not to mention my endless streams of 2 and 4 engine bombers.





Nomad -> RE: Nomad pinch hits against PzB (11/15/2005 4:26:35 AM)

A bit of analysis here. First, I do not expect to make any major long range attacks until after 1/1/44. I need to get to an equality of air coordination with PzB. Plus, I need more CVs. My attacks in the second half of 1943 will be to consolidate my position and to advance where I have LBA. Targets are Lea, Finchaven, SagSag, Raboul, Kavieng, Green Island, Buka, the Admiralties, and 2 or 3 bases on the Northern coast of NG. I am also considering an airborne attack to Kai Island. It has a level 1 airbase now. I could use paratroops to take the island, and the 2 or 3 64 sdize groups of C-47s to supply and transport support and combat troops in. I know PzB will probable react stongly so I will have to have a complete plan for getting a lot of troops there fast. The nice thing is that I can take the base on one turn and then position Corsairs there the next turn and transport a Base Force there the second turn. I will need to have at least one transport TF becasue I want to put a Tank Btn there and I can not air transport it. But I should be able to get a complete INf Div there in 3 or 4 days. That will give PzB something to think about. I still would like to use the DEI as an attack route with the intention of trying to retake Karachi in early 1945. Even if I can't get to India, I can still get into position to bomb the oil fields. It is going to be a long time before I will feel I have enough to try to tackle the Marianas. I am going to have to find a better way and I think going by way of the Celebesm, Borneo, and then into the PI may be a better way. I would have more LBA bases to use and that is where my strength is.

By 1/1/44 I expect to be able to field 8 CVs, 9 CVs and I hve Formidable. I will put them into TFs with 2 CVs and 2 CVLs with the TF having Wasp( why didn't you guys lose her?) getting Formadable. That leaves one CVL, I will either put it with one of the TFs or keep it for a spare or use it with my CVEs that have usable air combat units. This will give me 4 CV TFs, 3 with 2 CVS and 2 CVLs, 1 with 2 CVs, 2 CVLs and Formidable. Each TF will get 6 CA/CL/CLAAs and 12 DDs. That will give me over 1000 aircraft and a lot of AAA to deal with KB. I hope it is enough. I would like to engage John where I have some LBA to help.

For surface combat I will have 5 Modern BBs and 4 older BBs, 11 CA, 10 CL, 120 DDs. I will also have the first 2 Iowas arriving in January 1944 to add. Most likely I will divide this into 3 TF with 2 modern BBs, 2 CLs, and 8 DDs each. Then the rest of the CAs and CLs will probalby be used either in smaller SCTFs or in transport TFs when/if I attack a large island where I expect a lot of CD action. I still will have a large number of DDs I can use as small SCTFs and FTs. I also get 47 DDs to use for escort duty.

I have more than enough air units and I am getting loads of new aircraft that should be better than a lot of PzBs but I will need to be careful to get my pilot experience up, expecially the Army and Marines. The Navy pilots come with 75 experience but the Army and Marines are starting with 60.

Likewise I should have enough ground troops to do what I need. I have a number of LSTs arriving each month and they are great at getting a division on the beach in minimum time. I have been using the 2K APs and 1.5K LSDs also. But, the APs have a low Amphipous value so I am trying to eliminate them from my landings and will by 1944. LCTs work great also, but they are slow and have no range. But they have a good amphipous value and a capacity of 150 and they load mostly like an LST.

comments welcome.




Redd -> RE: Nomad pinch hits against PzB (11/15/2005 7:24:50 AM)

Don't let the bastards get you down [:-]. Your play is outstanding. You took on PZB's best PBEM game and as a result you were stuck in a crappy position. But you've made the most of it and are even attacking quite well.

I think that your position is most interesting, I hope that my first PBEM is as challenging.

You are providing a valueable service to the community by finishing this game out so
that we can all see what happens in the later stages of the game.

Stay the course!




Nomad -> RE: Nomad pinch hits against PzB (11/15/2005 3:18:58 PM)

Thank you Redd. I'll try to keep this AAR up, but sometimes I just don't feel like it.

I have started loading troops for the invasion of Lae. Since I use only small troop carriers and ususally do not load supplies on them they will load in one turn. There are loading at Gili Gili and it will take two days to move to Salumea where they start the final run in. I can keep them under CAP the whole way without using LRCAP until the last day. The transport will need to go back to G-G and load up for the invasion of Finchaven and then back once more for the troops for SagSag. Then they move back to Lunga for loading for invasions of Buka and then Green Island. That is a lot of landings in a short timeframe. To further support operations I have sent the BBs Massachutes and Washington to the area( they are at Kirawina now ). They have i tow 2 CA, 2CL, and 12 DDs. Maybe PzB will have a bad turn. [:D] he might try a bombardment or just a SC intercept at Lea so I'll send 24 PTs to accompany the invasion also.

I have my monthly ship reinforcement in 2 days, CV, CVL, 12 DD, 3 DE, 10 LST, etc. I also get 2 USA Divisions and a Reg along with 2 AV reg, a BF and 7 SB units. All I need is for some of my AP fleets to get back to SF. It takes me more than a month to deliver fresh troops from SF to Australia/Nouema adn return the TF to SF. [:(] ( note that it is realistic, just a pain [:)] ) In this monthly reinforcement package is a para reg. I will have some discussion on where it is going in a couple of days( with a picture ). It will take 3 weeks or more to get some pieces together for an airborne operation I will be doing. Well, mostly airborne with some shipping( need ships to carry massive items and massive amounts of supply )

Speaking of supply, it is amazing how much supply large bomber operations require. I have every 7K AK busy moving supply from the WC to PH, Nouema, Lunga, or Brisbane. Most of my 4.5AKs are moving it from those locations to the front bases( and some that are not 'front' but big bomber bases just back from them )




Tom Hunter -> RE: Nomad pinch hits against PzB (11/15/2005 4:11:23 PM)

Your really short on surface combat ships due to losses earlier in game. The TFs you are proposing are similar to the ones I like to run, so they must be good. [:D]

My feeling is that you have to stay under LBA and advance the hard way because you don't have the force to fight Japanese LBA and fleet together.

Also be wary of small surface TFs. Gasmata was an invitation to get ambushed, PzB figured that out and jumped you.

Self discipline is very important in this game, especially when you can't afford to lose a lot of stuff. By this time most Allied players can take more risk because they have more stuff to take risks with.

I don't know if its possible but you might be able to upgrade the Aussie airforce to a good quality British fighter. That would help take pressure off your replacement pools. Short range is a downside but it is something to consider.

One strategy that PzB can use against you is to fight battles that run down your surface navy. Once it is weakened he can try for another Gasmata. You will have to watch for that and resist the temptation to keep on fighting with an inferior force.

I have noticed the same supply problem for bombers in my games. Before I go on a big bombing offensive I make adjustments to the supply pipeline for just that reason.

Good luck




frank1970 -> RE: Nomad pinch hits against PzB (11/16/2005 2:05:23 PM)

Nomad, donīt let the guys bring you down!
You play a marvelous game and were unlucky in this last battle.
Bombarding missions are too deadly, that is known and the fighting model is broken (too much fighting in too little time) but just wait until your forces beat his.
Just hang on your strategy of small steps. Bring down NG, it is the only thing you can possibly do without all the surface ships the US Navy lost up to now.
Build up your bases as large as possible (might bring you the occasional point) and try to kill his airforce. This is where you can easily beat him. You wonīt have a chance in Naval battles or in land combat now. Bomb every base from air you can reach, even if your transport of troops is delayed. Airforce is the way to go now.




Nomad -> RE: Nomad pinch hits against PzB (11/23/2005 2:57:32 AM)

thanks Frank, I have been mostly off line for over a week. I believe I have things set up now. I will be doing a turn tonight and an update in a day or so. John is out of twon right now.




rtrapasso -> RE: Nomad pinch hits against PzB (11/23/2005 4:08:11 AM)

Nomad -

Don't know if you have seen the thread about the "Fast Transport Bug???" started by Tanaka that is in the main forum
http://www.matrixgames.com/forums/fb.asp?m=993989

but it might have something to do with the awful naval battle business. According to Halsey, the rules say (although i haven't found this yet):
quote:

A TF gets to move at 2x its speed when returning to its home base, if it's within x2 range of its speed allowance.
This is why Bombardment TF can't be caught.
This is also why submarines can't seem to catch Transport TF's.
All returning TF's get to warp back to their home port.


In the example Tanaka gave, his Fast Transport TF moved at an average calculated speed of 67.1 mph (assuming ZERO time to pick up the troops)!!

Tanaka has reported this (with saves) as a bug.




Nomad -> RE: Nomad pinch hits against PzB (11/24/2005 6:10:46 AM)

Damn, had a nice long post and lost it. [:@][:@][:@]

I am not sure they are the same thing rtrapasso, might be.

I have two operations planned for the next month. they should start around 8/15/43. It is 7/16/43 now.
I will be doing an Airborn Assault on Kai Island. I have a Para Regiment, an Inf Reg., 2 EABs, and 2 BFs that I will be using. I have done recon on the island and there are no troops there now. I will be taking the island with the para unit and then using a combination of FT TFs and C-47s build it up.

I am currently sending an Australian AF consturction unit to the small dot base indicated. It has an SPS of 1 so building an airbase will not take too long. This will give me some bases that allow me to provide first figher cover and then single and then twin engine bomber basing. With P-38s and B-25Js there I can contol a large area and threaten action in 3 directions( Timor, Kendari, Sorong areas )

I hope this will spread PzBs defenses out some. I am tired of having to protect everywhere but attacking into the teeth of his concentrated defense.

I will post my other operation when I can get a good connection. And I am not sure if that will happen.


[image]local://upfiles/4176/2B645F1025C842659FEEF3B650BB2E4D.jpg[/image]




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