Can we play past 1820? (Full Version)

All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory



Message


Zan -> Can we play past 1820? (6/27/2005 8:06:24 PM)

Can we play past 1820?If so ,how long?If not,why not?With all the tech and the nice large land mass, it would be nice to play a very long game.
Also, how frequent and what kinds of special events can we expect to see?




Ralegh -> RE: Can we play past 1820? (6/28/2005 2:16:02 AM)

i have played as late as 1830 - I don't know if there is eventually some hard limit you run into

special events: well, the Catholic Church occasionally ask you for money. Other then that, I don't think the game really has 'specialevents'. What soirt of things did you have in mind? (I could propose it for the patch...)




Beorn -> RE: Can we play past 1820? (6/28/2005 3:37:05 AM)


quote:

ORIGINAL: Ralegh
I don't think the game really has 'specialevents'. What soirt of things did you have in mind? (I could propose it for the patch...)

* Extreme weather that affects troops/battle
* Extreme weather that affects economics/crops
* Epidemics
* Local agitators
* Unexpected diplomatic turns




Naomi -> RE: Can we play past 1820? (6/28/2005 3:47:13 AM)

There are indeed events in play (some as mere side shows) in CoG's grand period, such as the Louisiana Purchase (by Napoleon from Spain) in 1800, the War of 1812 (lasting to 1815 which sucked Britain into Canada to help save its independence from the USA), Jean-Baptiste Bernadotte's defection in 1810 to Sweden to be Crown Prince there, British capturing of as many as 16 islands of the West Indies from France, Spain, Sweden, Denmark, as well as the Netherlands between 1793 and 1810 for which Britain enjoyed a significant increase in her trade income, to name but a few. *(^,^)*




sol_invictus -> RE: Can we play past 1820? (6/28/2005 6:04:01 AM)

Is there a random chance, depending on National Morale, that La Vendee will erupt in revolt? If not or if that province isn't especially prone to civil disorder, that would be a nice random event that would keep the French player on his toes.




Ralegh -> RE: Can we play past 1820? (6/28/2005 8:50:39 AM)

Most of the sorts of things mentionedon this thread ARE in the game, but are under player control rather than being exteral events:
- colonial events are possible, since (with the appropriate advances) colonies can capture other colonies, and provide levied troops for Europe. Ownership of colonies provides cash and spices.
- The USA is present in the game, mainly with merchant ships, although they can (and do) declare war on people and send in a fleet to cause trouble.
- local agitators are caused by diplomats, so this is in the player's control

The only external one is weather: weather is extensively modelled in the game, with extremes being possible and having effect on movement, combat, recruiting and the economic systems.

In addition, Bernadotte does cease being a French leader, and come into the game as a Swedish one.




Jordan -> RE: Can we play past 1820? (6/28/2005 6:12:23 PM)

Irish rebellion 1798. Bourbon and Jacobin plots. Probably one of the most important events is the rise of German nationalism and several of the key figures involved...Fitche, etc.




Uncle_Joe -> RE: Can we play past 1820? (6/28/2005 7:09:24 PM)

Well, IMO many historical events happened because the conditions were right for them to happen. If the game's conditions dont match those of history, then its quite possible for those events to never have happened. This is one of my problems with directly dropping historical events into a-historical games.

There are some that might be required to keep the game in sync, but by and large adding scripted events is not a good idea IMO. An event system similar to EU2 might work, but I dont think that that is the direction CoG is intended to head. CoG is a much more open-ended game IMO.




Beorn -> RE: Can we play past 1820? (6/28/2005 7:26:31 PM)


quote:

ORIGINAL: Uncle_Joe

Well, IMO many historical events happened because the conditions were right for them to happen. If the game's conditions dont match those of history, then its quite possible for those events to never have happened. This is one of my problems with directly dropping historical events into a-historical games.

There are some that might be required to keep the game in sync, but by and large adding scripted events is not a good idea IMO. An event system similar to EU2 might work, but I dont think that that is the direction CoG is intended to head. CoG is a much more open-ended game IMO.
I agree with you. There are two entirely different kinds of historical accuracy.

The first involves scripting all kinds of things to happen, on the dates they actually happened. The result is that the history feels correct in retropsect, but is overly predictable (and, as you say, often nonsensical) as it is occurring.

The second involves probablities that kinds of things could happen, influenced to some extent by player decisions. The result is that history falls out differently (incorrectly), but portrays a more historically accurate experience to live through.

An example would be playing through Paradox's Victoria as the USA. Knowing what is scripted to happen ahead of time takes away any accurate sense of leading in the 1850s, even while providing plenty of historically accurate events.




Jordan -> RE: Can we play past 1820? (6/28/2005 7:28:29 PM)

I agree. A historical event dropped in a "sand-box" game runs the risk of being nonsense.

I would say that there were structural conditions that were already in place by the time period represented by this game and were just waiting for a light, German nationalism being a prime example. However, if Napoleon doesn't dissolve the HRE and doesn't confederate the Rhine and doesn't humiliate Prussia and doesn't install his brother as King of Westphalia...then maybe no Bismarck.




ericbabe -> RE: Can we play past 1820? (6/28/2005 9:28:35 PM)

We took a whole stack of notes before we designed the game. One of our principles of design was to try to fit things into the system in preference to hard-wiring specific events.

One area I'd like to expand in a patch perhaps are the quality of the rebels. Currently rebels are a nuisance, and can pop up anywhere (in theory) but are much more likely to pop up in conquered provinces with low levels of "courts." It would be work well in the game to add a few hard-coded provinces (Vendee, Ireland, Ekatrinoslav, Serbia) where larger rebellions are possible unless the player parks a corps on the region to maintain control.


Eric




Jordan -> RE: Can we play past 1820? (6/28/2005 9:38:37 PM)

IF, say, France gains some German protectorates do they receive the same recruiting/replenishment pool as would Prussia or Austria if they "owned" the protectorate? Same question, but with regard to one of Prussia or Austria's home provinces?

Also, if Hanover is taken, do the British get a boost in their pool to reflect the KGL comprised of expat Hanoverians?




Zan -> RE: Can we play past 1820? (6/29/2005 1:47:54 AM)

Does COG have random events?Such as, bad weather reduces crop production.
Seasons reduce supply.Does it also reduce production?
What about world news.What kinds of events take place?Other than,war,peace,protectorate and trade route.
Domestic and political events help to make a game feel more alive.I am not looking for political events on a specific day.Events that are triggered by player or AI actions.

Can someone answer my main question on play time?In the gold edition how long can we play for?
With the paradox games there was always a patch to lengthen the time.When you find a game you really like and then have a popup tell you,Sorry Your Game is Over, is not a happy time for some.

What are some of the campaign settings?Can you set the game to end when a country reaches a specific glory amount or year and what is the maximum?




goodwoodrw -> RE: Can we play past 1820? (6/29/2005 2:53:50 AM)

Hi there again, thanks to all those answering all the question the questions. I have another, regarding rebels, is it already a game feature for local militias or garrison troops having to quell rebelious uprisings in the provinces? 9It would be a good way of troops gaining experience against a lesser enemy), or if not could it be include in a patch?

To qualify my question what I really asking, can you actually fight rebels in a tactical battle or is quelling rebel uprisings handled by the AI




EarlPembroke -> RE: Can we play past 1820? (7/7/2005 4:00:56 AM)

quote:

ORIGINAL: Ralegh

- The USA is present in the game, mainly with merchant ships, although they can (and do) declare war on people and send in a fleet to cause trouble.



But you can't influence the USA in any way, can you? That would be nice...




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.796875