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Terminus -> RE: EU II (7/1/2005 11:36:36 PM)
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The gameplay works in a basic turn sequence. You give orders concerning economics, diplomacy, trade, production, development and your military forces. Then you end your turn, and watch the action unfold. There are 200 provinces on the game map, split between 8 major powers (player controllable) and 90 minor powers (AI controlled). Your military can get quite big, but the game features "container" units (armies and corps) which you deposit your divisions into and move those around. You can also attach generals to your armies and these may or may not have special abilities (i.e. a cavalry general might add a bonus to cavalry divisions under his command). Tactical combat can be complicated, but can be resolved with quick combat if you like. Detailed combat, however, is more interesting.[:D] Overall, CoG is nowhere near as complex as WitP, but then, what is? There is, however, a lot of depth in it, which definitely rewards the player.
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