ravinhood -> RE: Beta Testers: Winning % ? (7/4/2005 5:01:46 AM)
|
quote:
I think, atleast based upon the posts I've read in countless forums, people want to see an AI behave more intelligently We've been asking for that for near 25 years now. Granted that is so, but, in 25 years have we seen this accomplished? Therefore, since there is no improvement of "intelligence", the only other alternative for challenge is to play against "overwhelming odds or increased bonuses" as is what the majority of games on their most extreme difficulties give to us, been that way for 25 years now. So, since they aren't going to give us more intelligence, they should at least give us overwhelming odds that are challenging as well. Each person as I said find challenge on an individual basis. After 25 years, my challenge level has risen and I require even more "overwhelming odds" in many games to enjoy them. "Normal" is like "ultra easy" for me in a matter of no time as well. Thus I don't get enjoyment out of the games if they don't have extreme difficulty levels with those "overwhelming odds". It's why I always start out playing on the highest difficulty. I'd like a more intelligent AO that played with equal balance, but, it hasn't happened in 25 years and doesn't look to be going to happen for another 25 to 50 years, so, only the "odds" provide a challenge in them for me. Since you as well as I know the AI never learns or is going to improve the way it plays, it can be improved in how difficult it is in how much advantage it is given, and that is what I look for, since that is what I know to be true for 25 years up to present day. AO's have a one track mind, but, odds can be changed with a slider or player enhanced setting like CM/SPWAW.
|
|
|
|