bluemonday -> RE: Fouche? Corruption (7/5/2005 2:11:40 AM)
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This is where we part company. I would not find any of those things interesting. I do not want to have to plan for gunpowder production or have to check to see the quality of the horses. These things I do not find interesting. Game design requires you to balance all the different things that can be included in a game against what makes for a playable and interesting product. Simply simulating all the factors that had an impact on a certain thing isn't good game design, just like simply describing every single event that happened in a period isn't good history. You have to evaluate what is interesting and what is burdensome, keeping in mind that you are not making a simulator for some research purpose, but a game, which needs to provide entertainment. Adding the things you describe would leave me less interested in playing the game, not more. As you can see, even with all the abstraction in this game there is a lot of information. I think that adding even more information would make the game less enjoyable, especially since I have no particular interest in cordage and tar. Adding these things would simply be adding more buttons or sliders, and would not add any gameplay improvement for me. Others may feel otherwise. You obviously have an interest in a product that tries to simulate the Napoleonic period in every detail. This game is not that product.
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