jchastain -> Economic Investment & Growth (7/6/2005 12:53:20 AM)
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I decided to take a somewhat unusual tact to see what the real impact of economic investment would be. I played Prussia and maintained absolute and strict neutrality throughout. Over roughly 3 years, I focused my efforts solely on building up my economy. In the end, I decided that province improvements actually have a very minor impact on the game. That is actually fairly realistic, but it does limit the strategic impact of a fairly substantial portion of the game. Here is a small sampling. All are all provinces that are specializing in their best attribute and have full labor (as much as possible) allocated to that pursuit: Magdeburg: +2 farms, +2 population = +4 food (21-25, 19% growth) Pomerania: +2 farms, +1 population = +4 food (22-26, 18% growth) Posen: +3 farms, +3 population = +3 food (32-35, 9% growth) W Prussia: +2 farms, +1 population = +4 food (24-28, 16% growth) Silesia: +3 farms, +2 population = +3 wood (32-35, 9% growth) Krakow: +3 banks, +1 population = +3 money (12-15, 25% growth) Thorn: +3 banks, +0 population = +3 money (13-16, 23% growth) Labor clearly benefitted the most, though slightly less than the 50% per factory stated in the manual: E Prussia: +2 factories, +2 population = +10 labor (9-19, 111% growth or 45% per additional factory) Masovia: +4 factories, +1 population = +8 labor (4-12, 300% growth or 31% per additional factory) My Conclusions: Every economist dreams about 20% growth over 3 years and that is what you can get. But in game terms, that doesn't amount to much. Conquering one neighboring province or enticing one additional protectorate can yield far more additional production than spending a year closely managing every investment in your entire economy. Essentially (with the notable exception of labor which is primarily used to purchase more upgrades), for every economic investment, be it a farm, a factory or a bank, you get roughly one additional unit of whatever you are producing. Feudalism: A Foot Note Another point worth mentioning is that I noticed the clause in the manual (section 8.1.3 regarding feudalism) that states: "Feudalism lowers a nation's income in all tradable resources (except money) by 1 resource per level of feudalism". It wasn't clear on whether that was one for the entire nation or one of each item that was produced in each province. The economic report shows one per level being reduced so I assumed that's all it was, but just for fun I tried abolishing feudalism (lowering my feudalism payment to zero) and waiting to see what happened when it drifted down. Doing so had no impact upon production so those 3 per unit that are deducted on the economic report really are the only impact. In fact, I was generally underwhealmed with the economic impact of such a major societal change. The biggest impact was that labor was reduced while the time to build improvements was shortened so that labor became the gating factor rather than the build queue. That allows additional concentration of your improvements but overall the impact is quite minor.
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