hakon -> RE: Maps for MWIF (1/22/2006 7:13:11 PM)
|
quote:
I am somewhat leery about using the hexsides this way. It seems like a very subtle addition that might not be easy to see (especailly for color blind players (?)). The information you want about the map is very important though. Is there another way this could be achieved - perhaps toggling something on and off? Well, according to RAW, the important fact is whether or not there is a land connection between two hexes. If there is a land connection, the hex is not invadable (but can be moved across by land units), while no land connection means an invadable hex. In most cases, this is obvious from the map, but a very few hexsides are borderline. (pun intended) For these hexsides, having a black hexside extending out into the seazone will make the case very clear, and I doubt that even color blind people will have much difficulty telling black from medium blue. The most important part, of course, is inspecting all coastal hexes, and making sure that all land connections are sufficiently wide to be obvious, so that no color coding of the hexside is needed. The most beautiful solution, of course, is to have the sea part of the hexside be blue, and the land part be black (or dark gray, etc.)
|
|
|
|