Shannon V. OKeets -> RE: Maps for MWIF (1/25/2006 6:36:18 PM)
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ORIGINAL: c92nichj quote:
The rail lines go to the cities in the hex, if there is one. If no city is present, then they go to the port. If neither are present in the hex, then I use logic to choose another point within the hex that avoids water and smoothes out the line. The rail lines look great, good work! I see that you abandoned your earlier thought, which I liked, that the third option for railconnection if no city or port are present would be the resource. Thank you. It only took a couple of days. As for the resources, it's just laziness. The resources are not listed in the "named locations file" which is where I have placed all the positioning data for icons within a hex. Therefore they are all placed in the same position within a hex (if they are all alone). The center position works best for avoiding water. By ignoring isolated resources when drawing the rail lines, I have more control over where the rail lines go (the rail line do not have to go to the center) - which is a slight plus. I might add the logic to support unnamed locations in the named locations file, so I can drive the rail lines to specific points within a non-city, non-port hex. A vague thought at this time. There is one rail line in Greece that seems impossible to do unless I provide that capability (next to Athens). Interestingly enough, if the rail lines work in Europe, then that's about it for rail lines. The rest of the world has very few by comparison (low density).
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