RE: Anybody else think the build times are silly ? (Full Version)

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Hard Sarge -> RE: Anybody else think the build times are silly ? (7/8/2005 2:47:33 PM)

unless I missed something, nothing upgrades to the Guard unit, it has to be built, and it takes a lot time and a lot of goodies to be able to make one, beside the right size Barrack


I believe the level of a unit can be upgraded by the amount of morale they have (green, normal, vet, elite)

HARD_Sarge




Jonny_B -> RE: Anybody else think the build times are silly ? (7/8/2005 2:56:21 PM)

[:)][:)]
Hard Sarge:

In tha manual, on page 17, middle of the page on the left hand side, next to those dam Cossack Cavalry picture, I quote.

"Infantry units with a morale above 8.0 are elite guard units"

I guess I misunderstood this staement, in the manual.

Thanks.





Mr. Z -> RE: Anybody else think the build times are silly ? (7/8/2005 4:57:07 PM)


quote:

sure you could think like that, and it would be fine, but you are also saying that we are waiting to get enough troops to make a elite unit, so all Factorys in Paris can take the next year and a half off

I see what you're saying: but you could think about it this way. If we're taking veterans from other units and putting them into guard units, then we have to replenish the troops in the other units via recruitment. Since we don't actually move veterans out of existing units on the map (though you can sort of accomplish this from the Military advisor screen), we need some way of representing this lengthy and costly process. Hence, an 18-month build time. (Plus of course they need the best equipment.) But we might consider lowering the build time a bit.




dpstafford -> RE: Anybody else think the build times are silly ? (7/8/2005 7:13:06 PM)


quote:

ORIGINAL: Reg Pither

It would be great if the returning of POW's to their mother country could be included as a clause in treaties.

This should be automatic after any peace treaty. If it isn't, I want my money back!




ahauschild -> RE: Anybody else think the build times are silly ? (7/8/2005 10:49:13 PM)

To get use of the guard you have to start the game early, and put the turns on 15 years, and put the victory on highest glory. This way you will have 180 turns of play. I am about 60 turns into the game and have just finished my first Swedish Guard unit. Yes, I will probl make one or two more, just to have them, but it will most likley take me another 60 turns to do so.

Overall I choose Regular Infantry, Cavalry and Artillery to be the backbone of my army, with a few Light and Heavy cav and Light infantry thrown in for flavor. This does seem to make for a very realistic army overall. I do not build militia units as they can never be higher then moral 1.7, and falter at the first volley.

I think possibly they should have not allowed raising of individual divisions, but of actual corpses, made up in the more historical style.

For instance, Prusia had often a unit ratio of 1 Line, 2 Landwer ( Elite Militia or Poor Line if you want to call them that). This pretty much never happens in the current game.

I think this game has allot of potential and will grow with updates and patches as time goes on.




Hard Sarge -> RE: Anybody else think the build times are silly ? (7/9/2005 4:26:26 AM)

on the level 8 morale, I never seen that, so don't know if they change to Guards or not ???

I see in the 1796 campaign, the French get 2 Guard units off the bat

again, though the main idea is not just the Gaurds build time

does anybody build alot of Mil ? they will cripple you if you do, it is better and in the long run cheaper to build a Inf Div to put into the forts to protect the cities

HARD_Sarge




Hard Sarge -> RE: Anybody else think the build times are silly ? (7/9/2005 4:31:51 AM)

LOL

is there something wrong with the chart in the manuel, for the units ?

page 28

it says the build time for the Guard is 6 turns, the different Art says it is 9-10 turns (which a reg Inf Div is listed as 3 turns, so that should be the times with a standard barrack size) in my game it is 18 for the Guard, and around 12 for Art

my have not tried building any of these in my Big Barrack/Fact city I have been building

HARD_Sarge




sol_invictus -> RE: Anybody else think the build times are silly ? (7/9/2005 5:13:53 AM)

Yeah, I was a bit shocked when I tried to build my first Swedish Guard unit and all those gold lines ended up next to it. When I finished counting, I realized to my horror, that I would have to wait 1 1/2 years for my precious Guard.




Mr. Z -> RE: Anybody else think the build times are silly ? (7/9/2005 8:46:16 PM)


quote:

is there something wrong with the chart in the manuel, for the units ?

It's possible that the manual has some errata.




marc420 -> RE: Anybody else think the build times are silly ? (7/9/2005 11:14:28 PM)

I'd like the idea that you get guard units by upgrading infantry. Just so there's no confusion, I don't think that's how it works now.

Maybe the cost or the time it took to create a guard unit would be dependent on the morale or experience of the base unit. I guess that only works if units gain morale from battle experience, especially victorious battle experience.

But I like the idea that you might take a division, pull it back to your production barracks, then give the order to create a guard divsion from that. If you make the cost highly dependent on having a division with experience who has survived long enough to become a guard unit, then that can be a play-balancing thing. You shouldn't have too many of those divisions. And the cost of upgrading and the cost of upkeep (Gds should cost more ... if nothing else for that pay bump described above) should keep down the number of Gds if done right.

One thing I spotted earlier in the thread. The times for HQ's do seem ridiculous. You'd have to assemble a staff, and maybe some time to organize them. But that should only take a few months (like 2 or 3 tops).





talon54 -> RE: Anybody else think the build times are silly ? (7/11/2005 9:37:54 PM)


quote:

ORIGINAL: Ralegh

I don't have a major problem with build times, although I think they might be a tad long. Provinces with more factories get faster build times (which I think should be faster still). I would like to be able to further accelerate build times by allocating labor to the purpose.

I have logged textiles as a bug: I think they are too hard to accumulate, and the population auto-comsupmtion should be reduced to work on a sliding scale - that would reward production of textiles, and make it more likely they get traded.

Although as non-France I always start building corps, my following build is often guards, and they sometimes join the game before the end.

Note that building a guards unit depresses the morale of other units - unrestricted building of guards uinits will apparently reduce the morale of you infantry divisions (reflecting the ciphoning out of veterans).

If you move the development slider to maximum does it not reduce the build time for province upgrades?At least that is what I have found.At some levels from 11 months to 2 months.




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