Steel Shield Bug (Full Version)

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Anzac -> Steel Shield Bug (6/28/2000 8:58:00 AM)

I just started WB's 'momo' scenario Steel Shield yesterday and unfortunately there is an annoying bug whereby any units in the southern part of the map cannot advance to the objectives set in the south. Is this 'cos of the huge size of the map and the computer doesn't understand the big location numbers. E.g. If you set 30,200 for the force to the nth of Dinant the units that you designate for this objective will still show shaded movement hexes. But in the north with lower hex numbers, this problem doesn't occur. The only thing I can do is turn C & C off. This way I'm not gonna have stranded units after having run out of orders, grrrr. Anyway apart from that it looks to be an awesome scenario! Happy gaming folks!! [img]http://www.matrixgames.com/ubb/smile.gif[/img]




Wild Bill -> (6/28/2000 9:44:00 AM)

For this size scenario I should have recommended that anyway. I'll look into it. Sorry, I nearly always design scenarios with it off. I'll double check. Thanks for the update and the kind words...WB ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




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