Luskan -> Smoothie Anyone? (7/9/2005 4:16:25 PM)
|
With one game 18 months in, and my second game 12 months in, I'm sort of feeling positive towards a third. I average about 1 turn per day although often it is 2 turns for 3 or 4 nights running and then none for a few days etc then back on etc. I guarantee long term committment (if not consistent turns however - busy job). I also guarantee slagging, hedging lying and any cheating I can (within the rules). I'm the japs (Who else?). Allies will be you. You are obviously a veteran player who can manage as many turns as I can, swap insult for insult, and have the guts to loose gracefully or silently (either/or is fine). The setup: WITP 1.6 Grand Campaign scn 15 (not this new extended map thingy) IJN Sub Doctrine: Off Allied Sub Doctrine: On FOW: Off for the japs, on for the US . . . ok ok! just kidding . . . geez. Allied damage: on. Reinforcement: Very variable both sides Jap surprise first turn: on. Auto sub ops: On. Bastard Rating: High If you want to play me, you ober the house rules: 1. Anyone who quits because they lost a CV will be blacklisted. 2. Game can end when both players agree one side has won or lost (or drawn). For you newbs out there, this probably isn't going to happen within 12 months real time. 3. You (allies) get the first turn from me and load it up. To simulate shock and surprise you are allowed to give no orders, change nothing, march nowhere, click on nothing and ship nothing. The only exception to the "allied player hands off turn 1" rule is you can give orders to your 2 CV tfs. Unfair otherwise. 4. Japs (me) are not allowed to port attack on turn 1 except pearl. 5. Allied level bombers not allowed to operate at less than 6000ft until march 42. If you're willing to accept the above, drop me an email at luskan1@iprimus.com.au I will then probably take 36-48 hours to create the master first turn.
|
|
|
|