carnifex -> RE: What do.. (7/15/2005 6:09:49 PM)
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No, currently the number represents 10,000 times that value. So an infantry unit with .8 has 8,000 men, and an artillery unit with .3 has 3,000 men. I think a straight numerical representation (as is the case now) would be preferable to a percentage value since not all units top out at 10,000 men. For example an infantry division with 80% can be said to have exactly 8,000 men. But an artillery division at 80% is actually 2,400 men, and who needs to do that math? Using the current representation the 80% artillery unit is shown as .2 which while not nearly as accurate as the 2,400 represented by the 80%, is still close enough to show that the artillery is understrength without having the player do 'what is 80% of 3,000' in his head every time they look at the army display. Actually, the only change necessary I think would be lose the decimal point, which I think is the source of the confusion. It would be much clearer if the unit strengths were shown as: 1 Lt Inf 10 <--- full strength with 10,000 men 2 Lt Inf 6 <--- depleted division with 6,000 men
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