marc420 -> RE: Charts/Facts wanted (7/10/2005 7:41:45 PM)
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ORIGINAL: Ralegh 2 and 3) 'strengths' are relative - the unit description pages in the manual talk about range, abilities etc. (For example, Cossack Cavalary look pretty good and have a great charge, but a very difficult to reform afterwards... Sob. Guards have wonderful morale - which makes them great at changing formation too - and increase the morale of neighbouring units.) OK, but the question is, when the manual says "+1 to regular infantry", what does that mean? If the original rating was a "2", and you get +1 to this, then that's 50% better. If the original rating was 100, and you get +1 to this, that's 1% better. To me, one of the places this game is lacking is both in documentation telling you stuff like this, and also in feedback from the game. When you are in tactical combat, you just get to point and fire. What's lacking is any sort of information tool that says if you fire this unit at range 3 at that unit in that formation from the position (front, flank, etc), in this terrain, what the heck is going to happen? And quick combat is even worse. All you get to do is press start, and then you get to do the bobbing-head doll bit trying to connect up the flashes on the screen with the quickly appearing and disappearing messages at the bottom. These things all go into decisions as to what units to produce, and then how to use them. Right now in this game, its all pretty much of a fog. I think that's why he was asking this question. BTW, thanks for the table. I'll have to add it to my stack of info about this game. But it raises another question. Are "upkeep" and "supply" two different things? Maybe I missed it, but this seems a new concept to me that I hadn't seen before in the game or documentation. Ie, do infantry really cost me 3 gold per turn? 2 for upkeep + 1 for supply. All-in-all, these are all areas where this game can be improved. All of this sort of information should be very accessable to the player during the game. Right now the UI for this game does just the very basic level stuff, but there's a lot that's missing. I should be able to select any unit in the game and ask for more information and be able to see all of this stuff. Combat firepower, upkeep costs, everything.
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