ericbabe -> RE: CoG and historical outcomes (7/13/2005 5:03:05 PM)
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Having a parole-system rule was on the list of features I wanted to implement, as POW's were often paroled in the period. It wouldn't be a simple thing to do though -- have to find some way to take them off the map till the war is over. For the time being, I'll consider some ways of weakening them when they are liberated -- dropping their morale, reducing their strength, shunting them home to the capital (if it's not occupied), etc. On the historicity, there's a whole fistful of things we could do to try to force the game to be more historical (rules like: Turkish privateers can't leave the Mediterranean, and similar). If there's enough demand for something like this we might offer it in a sequel or expansion, but it'd be a lot of work to do just for a patch, and I'm not sure that the demand for this feature would quite justify the work necessary to implement it, or rather, I think we might better spend our time on other features. Though I could be quite wrong in this evaluation, and I welcome any input you all might have on this matter. I haven't got a good sense yet of whether having Tunisian pirates in the English Channel really ruins the game for people, or no. By way of example, we can't just have the rule "Turkish privateers can't leave the Mediterreanean", this would also require some user interface when human players tried to move their Turkish privateers into the Atlantic. It would also require informing the AI of every new rule as well. Eric
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