ravinhood -> RE: Tin Soldiers: Napoleonics (7/21/2005 12:45:52 AM)
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I would settle for an AI that merely "learns from it's own mistakes". If it's charged 100 times the same way from the same direction into the same ambush, don't you think it could learn from that and try something else? The problem with AI's is they are too "predictable", without adjustments to how they deploy, maneuver, hell even feint once in awhile, they become predictable and boring. I know when I play someone and a particular strategy or tactics doesn't work, I try something else, come from a different direction, try some feints, soakoff even. ;) The frustration even builds moreso when the AI has the best army, the best faction, the best resources and comes at you with 2 to 1 or better odds and still gets torn to shreds. COG ai is a prime example of this. One thing I rarely see out of any AI's is flanking abilities, with movement toward the center as a strong feint. The RTW AI is notorious for this, just a garbled rush, leaving it's flanks open for attack time and time again. No reserves, why doesn't the AI ever have any reserves? Combat Mission has a horrible attacking AI, but, on defense, when entrenched does a pretty good job of setting up a good cross fire defense and protects it's flanks with some nice AT/AI guns. One of the most impressive "defensive" AI's I have faced. As far as cheating, hell people cheat the AI all the time, find the exploits, look up cheat codes, anything to overcome the AI in many cases. I have no problem with a cheating AI, in fact it's what I hope for more in AI's these days since there's really few or any with any real challenge to them without cheats. And why oh why can't the most difficult setting be difficult and/or pratically impossible? I have no problem with "normal" being a normal stupid lackluster AI, I pretty much expect it. But, on the most extreme difficulty levels damn I'd like somewhat of a challenge. There's not many that even offer this on the highest difficulties. SPARTAN is one of the few games I can give a good recommendation for the most difficult level living up to it's title. Cheats like hell, I know, I built it with the cheats I wanted it to have, more resources, an exceptional build and research tree structure, where it works to get it's best units out quickly and defends in a half decent manner in it's rear. I'm just saying I don't think developers put enough time into structuring an AI. They take one template and put it into several games, with very little change or adjustments to make it better. A million dollars into AI production alone I think would bring about a much better AI than 10000 dollars or just a copied template from another game (HPS). Today wayyy too much "artwork" in computer games and not enough gameplay and/or challenge.
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