RockinHarry -> RE: Sad but True (7/25/2005 2:55:11 PM)
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ORIGINAL: Svennemir I agree with soldier. Not that the exact firing through smoke part is a particularly bad issue, but some types of weapons (152mm guns for example) would certainly have a use for this. More importantly, why cannot artillery observers be used to gain the arty spotting bonus through smoke? It's not like they're trying to hit specific people. As it is, visual contact is a near-useless concept for artillery since the first bombardment will immediately clog all visibility into the actual target region, and from then on one might as well use a person in the other end of the map to spot. The actual problem is, while SPWAW is an excellent game, most of the time is spent discussing whether that specific SpähPanzer actually could use its two MGs at the same time or whether the armour thickness should be 36 or 37 millimetres. Or should we change the icon for this SturmGeschütz? There are some much larger issues, and there has certainly been a large amount of excuses defending semi-bugs and weird behaviour. Why must smoke linger around for so long that it completely dominates every large battle? I have lost small stationary vehicles in forests in valleys to airstrikes somehow, perhaps a slight correction of aircraft vision would be in order? Why do tanks get so much suppression from small arms fire? Last, machine guns may have been made better, but they are still completely ineffective since it takes very little suppression to make them stop firing - meaning one or two bursts from the MG before the enemy can fire dozens of times with impunity to eliminate it. The above rants pertain to some not-too-new version of the game, so hopefully some of these have been fixed. Too true Svennemir! Smoke in this game is more of a bad joke! [8|]I almost think there must have been a secret agreement between old SSI/Grigsby and MatrixGames not to touch any of these issues over the years! I really learned to hate every infantry unit dropping smoke screens for this great"gamey" effects, but on the other hand aircrafts have no problem to spot and shoot at everything on the map, in particular vehicles/bunkers that obviously leave blinking dots on the aircrafts IR detection screens.[:@] Your points about FO´s spotting abilities in the game under particular conditions is excellent! I have a dozen or so german artillery training regulations in my posession and I can´t anywhere find the odd artillery effects we have in this game now. Once an artillery battery succesfully fired observed fire anywhere, it can be considered as beeing "registered"! [;)] Artillery and observation methods in WW2 were quite advanced already (well..at least for some nations). BUT, it was not that advanced that every infantry or non artillery branch crewman could call for Arty. at every opportunity![8|] Ever noticed you can set afire SPWAW forests beyond anything you can see in california or spain every year, under every weather conditions? Smoke..smoke...smoke. Makes me think it´s just there to hide all those game problems that are not touched. Anyway, is the over effective splash damage thing of area fire fixed already? Hitting friendlies in same hex with enemy too commonly? If not, I would think twice to ask for more area fire opportunities (=through smoke)... Most of the community already accepted that SPWAW was finished with V7.1/8.0 mech.exe and that there would be no more update in the future! Now the suprise, a beeing unasked for V8.4! No wonder that all the voices (mine incl.) raise again, asking for real game fixes! Personally I don´t need any of the V8.4 "fixes", since the real game problems keep untouched. ..oh..btw... has the MegaCam engine been fixed meanwhile?..the beeing unasked for stupid "save " feature removed? ... Unfortunately I can´t go, get the game code as I think it´s time again to give it a tweak and surprise a few people. What is half assed decisions good for anyway?[:-] Sorry, no V8.4 thanks or praise from my side. (well...maybe loadee casualties at best)[;)]
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