RE: When? (Full Version)

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iamspamus -> RE: When? (10/2/2008 1:46:36 PM)

Don't forget Japan in China from 1937...

Speaking of that, I can't wait for MDoD...[:D]

Jason


quote:

ORIGINAL: Cyote13

And as for the 6 year mark, I guess those of us that "helped" with the original ADG version were simply the warm up acts....like Spain, Ethiopia, or Austria?





Sgt.Fury25 -> RE: When? (10/2/2008 5:54:38 PM)

Hello Steve,After all the work you did so far your head didnt explode yet?[:D]Seriously to everybody involved thank you!




Anendrue -> RE: When? (10/2/2008 7:05:39 PM)

Can't wait. But I guess I'll update my computer specs soon (on a different thread).  As I have built 2 new systems since MWiF was started.  However I am ready to get my 40" monitor so I can really see what's going on theater wide. Hmmm now that's a thought - a theater size screen on the order of say 16 feet for MWiF. Oh well enough daydreaming. Keep up the great work. By the way... when can we preorder?




macgregor -> RE: When? (10/3/2008 1:57:21 AM)

An impressive report! Someone actually spoke with the actual Harry Roland about the wording of a rule? I wonder what rule that could've been. I hope he's well, as well as you Steve. The date is beginning to sound more firm. I'm getting itchy dice palm.




StrictlyRockers -> RE: When? (10/5/2008 1:49:21 AM)

I am VERY happy to see things progressing so well.  I am hoping for a finished product early next year sometime.  I have been following the threads for the past few years.  We have been playing this game for a long time and can't wait to see the finished MWiF version.  I think it's going to rock.  Steve, you have attained godhead for your efforts and execution of this massive project.

WE ARE NOT WORTHY OH GREAT ONE!!11!!!  [&o]




JP -> RE: When? (10/5/2008 5:42:16 PM)

I'm waiting for this game with more and more interest. :)




Justascratch -> RE: When? (10/7/2008 5:52:43 PM)

This prroject is certainly exciting.  While I anxiously wait for the release, I just have to say that Shannon's attention to not only the games development but also to his participation in this forum set a high standard by which other Matrix dvelopers should be measure.  Shannon, you're the real deal.




Shannon V. OKeets -> RE: When? (10/30/2008 6:05:22 PM)

My monthly status report is going to be late - probably on Novemebr 3rd (Hawaii time).

Our barbarshop convention starts today and I am responsible for the bus transportation. That means coordinating the movement of 850 people 6 times in the next 2 days. I also have other responsibilities during the convention - for instance singing in the chorus contest, performing a "Hawaiian set" as the host chorus, and generally performing the role of host to the people visiting from around the Pacific rim: Japan, Australia, New Zealand, western US, Canada, and Alaska.

I expect to be doing this 16 hours a day for the next 4 days.




brian brian -> RE: When? (10/31/2008 1:25:47 AM)

have fun Steve!

meanwhile it's all

[image]http://tooboarders.net/phorum/images/smilies/Tumbleweed.gif[/image]

in here, and methinks that's good...the MWiF bits and bytes are going round and round for the playtesters...YAY!




Neilster -> RE: When? (11/4/2008 12:35:08 AM)

quote:

ORIGINAL: Shannon V. OKeets

My monthly status report is going to be late - probably on Novemebr 3rd (Hawaii time).

Our barbarshop convention starts today and I am responsible for the bus transportation. That means coordinating the movement of 850 people 6 times in the next 2 days. I also have other responsibilities during the convention - for instance singing in the chorus contest, performing a "Hawaiian set" as the host chorus, and generally performing the role of host to the people visiting from around the Pacific rim: Japan, Australia, New Zealand, western US, Canada, and Alaska.

I expect to be doing this 16 hours a day for the next 4 days.

It sounds like you'll be driving the Wiki Wiki bus [;)]

No doubt the Australians will all be "driving the porcelain bus" (you know..."making a call to God on the great white telephone", "technicolour yawn" etc) after getting completely smashed in one of our traditional cultural exchanges. I'm always reminded of the fictional "Cultural Attaché", Sir Les Patterson, who has been described as "nearly as offensive as an actual Australian diplomat".

Here's Sir Les, with a "research assistant"...
[image]local://upfiles/10515/3CA97F430A574D28B9A497F6258A325F.jpg[/image]

Cheers, Neilster






Shannon V. OKeets -> RE: When? (11/4/2008 12:50:17 AM)

I will get to writing the monthly status report today, but I have gone for 4 days without writing code. This was especially painful because I was right in the middle of writing "good stuff" when the convention descended upon me. So the first thing I did today was write all the code that had been filling my head since Wednesday.

Milton (the poet) went blind when he was older and had his daughters write his poetry & prose while he dictated it to them. If they were late in arriving in the morning, he use to complain about needing to be 'milked' (intellectually). I empathize with him now.




Shannon V. OKeets -> RE: When? (11/5/2008 8:20:26 AM)

November 4, 2008 Status Report for Matrix Games’ MWIF Forum

Accomplishments of October

Project Management
Dan was unable to find time to work on NetPlay’s technical code so I have added that task to my task list. This changes our current planned release date for MWIF product 1 to late April 2009.

Communications
I monitored all the threads in the MWIF World in Flames forum daily and uploaded version 11.03 for the beta testers.

Patrice was fairly quiet this month. A newborn child, selling and buying houses, and moving is keeping him busy.

Peter Skoglund continues to help with developing scripts for the AI Opponent.

Nothing new from Robert Nebel or Michael Andersen (convoy pipelines).

Nothing new on unit writeups.

No information from Matrix about getting a price on a printed copy of the map.

No communications with Chris Marinacci or Harry Rowland.

Hardware and Software Development Tools
I have not installed ThemeEngine July/2007 - the status on this is unchanged.

Beta Testing
I uploaded 11.02 and 11.03 for the beta testers. The changes for 11.03 primarily concerned fixing bugs in the air-to-air combat processing and interface. There are many combinations of things that can occur during air-to-air combat involving different major powers and combat results. Exploring them all so that I was certain the code worked correctly took time. The beta testers were able to punch only a few holes in version 11.03, with most of the air-to-air code working as intended.

Units, Map, and Scenarios
Nothing new on any of these items. I believe they are finished.

Optional Rules
I validated the code for both air-to-air combat and land combat, checking it against RAC. Land combat has fewer possible outcomes than air-to-air combat but it has more phases/subphases because of all the optional rules related to attacker and defender strengths and modifiers.

Player Interface
I have started revising the land combat form so it resembles the new air-to-air combat form. To achieve this result, I am merging what had previously been two forms into one. In CWIF, selecting which combat to resolve, deciding on assault versus blitz , and converting shattered results to retreats were all done using one form. Then a second form was used for choosing which units took the losses. I now have these on a single form. It is more crowded, but it is also more cohesive.

Internet - NetPlay
I will write the technical code for communicating between computers in November. In December I will integrate that fundamental code subset into the master program for playing the game.

CWIF Conversion
I am roughly halfway through rewriting the subphases for land combat resolution. In CWIF, there were separate phases for assigning losses, retreats, and advance after combat. So far I have eliminated the retreats and advance after combat phases completely (125 references in the program) and replaced them with comparable references to subphases within the land combat resolution phase. Currently I am working on getting rid of the 44 references to the Destroy Units phase. Once I am done, choosing which units to destroy as a result of land combat will all be done using the single Land Combat Resolution form.

MWIF Game Engine
I created the phase LandCombatResolution, which proceeds through the subphases:
• LCRspLandCombatSelection,
• LCRspChooseCombatType,
• LCRspLandCombatResolution, (i.e., rolling the dice)
• LCRspDestroyUnits,
• LCRspRetreats, and
• LCRspAdvanceAfterCombat.

This module puts all the code related to these subphases in a single Pascal file, rather than having it scattered about in several different ones. Conversely, I separated out the routines for calculating the combat column and placed them into their own file. The combat calculations, though complex, and fairly static. Once you get them written, they do not change. I am still refining the processing sequence so it is undergoing a lot of changes. By separating these two aspects of the land combat resolution code, I only print out 25 pages instead of 50 each time I want a fresh listing.

My short term objective here is to finish converting land combat resolution and then uploading version 11.04 to the beta testers. Then I will delve into the mysteries of the technical aspects of NetPlay communications.

Saved Games
Nothing new - it works.

Player’s Manual
Nothing was scheduled.

PBEM
Nothing was scheduled.

Historical Detail, Animations, and Sound
Nothing new.

Help System and Tutorials
I typed in the few changes I had make to the Rules as Coded (RAC) and uploaded it with version 11.03 to the beta testers for review.

AI Opponent
Peter Skoglund has completed the scripts for setting up all but the last couple of minor countries. I expect to write the last section of the documentation for LAIO this coming month.

Other
The Pan Pacific 2008 convention of barbershoppers in Honolulu was a great success. The buses ran smoothly, the food was both good and plentiful, the contestants appeared on stage in the order and at the time intervals desired by the judges, the attendees all had a good time (especially those who won medals), and my chorus made some money for all our hard work. We came in 7th out of 17 choruses and our single quartet entry also came in 7th (out of 25).

I spent 3 days more or less continuously on my feet conducting site visits to the theater for the competitors the day before the contests and then supervising the loading and unloading of the buses for 2 more days. We made 6 runs of getting 850 people between the convention hotel and the theater (where the 3 contests sessions and International Show were held). The longest we took to empty the theater and have everyone back in the hotel was under 60 minutes. Our best time was 44 minutes.

A lot of my time in October simply evaporated in preparing for the convention. For example, in the two months leading up to the convention I received over 750 emails about the convention (that I bothered to save) and sent out over 300 of my own in response. I did all the scheduling for: (1) the rehearsal rooms on Thursday and Friday for the 17 competing choruses, and (2) the warmup room assignments and schedules (to the minute) for both the 17 choruses and the 28 quartets for the contests. All of this involved bus scheduling as well. [Joey, there was at least one guy from Tasmania.]

====================================================================
October summary: The convention is disappearing in the rear view mirror and I can now return my attention full time to MWIF.
====================================================================


Tasks for November

Communications
Continue monitoring the forum threads.

Map and Units
Nada.

Beta Testing
Upload versions every 2 weeks. [est. 2 hours]

Redesign of MWIF Game Engine
Continue to work through the sequence of play giving each phase its own module. [est. 100 hours]

CWIF Conversion
Convert CWIF style internet formats to Game Record Log Formats. [est. 10 hours]

Player Interface
Finish the code for determining and displaying supply lines. [est. 10 hours]

Complete the Task Forces forms. Implement Task Forces as a new “unit type”. [est. 30 hours in Dec.]

Create hex destination lists for air missions. [est 10 hours in Dec.]

Optional Rules
Review, comment, modify, and create code for optional rules [est. 20 hours]

NetPlay
Write the technical code for communicating between multiple computers [est. 120 hours]
Implement the bidding capability using NetPlay. [est. 10 hours in December]
Incorporate the Indy10 code for the two player system into MWIF. [est. 20 hours in December]
Incorporate the multi-player (more than 2) system into MWIF. [est. 10 hours in December]

AI Opponent
Define LAIO variables with their supporting functions. Design the parser for LAIO. Create a few more rules as text and encode them for testing the parser. [est. 30 hours]

Help System and Tutorials
Nothing scheduled until March.

Player’s Manual
Nothing scheduled until March.

Historical Detail, Animations, and Sound
Nothing scheduled until April.

Other
There is the normal cleanup activity after attending a convention - trying to reestablish the rut that is my normal working day. I expect a couple of more meetings about the convention along the lines of loose ends and lessons learned. For instance, we have a meeting scheduled with 50+ barbershoppers visiting from Brisbane, where the next Pan Pacific convention will take place in 2011. They are taking a cruise of the islands this week and then coming back to Honolulu for a couple of days. What they want to do is pick our brains about how avoid problems when they are the host city.

================================================================
November summary: Get NetPlay functioning, and finishing half of the remaining revisions to the sequence of play are the main goals. Along the way I want to keep giving the beta testers new versions to work on.
================================================================






Anendrue -> RE: When? (11/5/2008 9:07:25 PM)

Can't say I'm happy with the date slipping. However I prefer a finished and polished MWiF. So I will wait amd be happy anyway.




wfzimmerman -> RE: When? (11/5/2008 10:23:20 PM)

The two milestones I am most eagerly awaiting are

1) beginning to test PBEM
2) beginning to test the AI

Which comes first?

Fred




Shannon V. OKeets -> RE: When? (11/6/2008 12:18:30 AM)


quote:

ORIGINAL: wfzimmerman

The two milestones I am most eagerly awaiting are

1) beginning to test PBEM
2) beginning to test the AI

Which comes first?

Fred

The sequence is NetPlay, PBEM, AIO.




wargameplayer -> RE: When? (11/12/2008 4:32:08 PM)


quote:

ORIGINAL: wfzimmerman

The two milestones I am most eagerly awaiting are

1) beginning to test PBEM
2) beginning to test the AI

Which comes first?

Fred

I'd be upset if I were even half surprised or took his release estimates seriously. We are seeing more of the blame now for the release shift to other people. A bunch of you thought I was being too hard on the guy and glad handed him telling him what a great job he is doing. This project needed more people--which he specifically resisted because he was much more efficient working alone...

What a disaster. I'm very angry with Matrix for letting this happen to the title and managing a project of this statute and size this way. Project in flames.




SamuraiProgrmmr -> RE: When? (11/12/2008 4:43:50 PM)

A disaster is buying a game that is of low quality because whiners with no patience got their way.

In the interim, I might suggest Vassal or Cyberboard.





marklv -> RE: When? (11/12/2008 5:18:51 PM)

We've all been waiting since, I believe, 1995?  So what's another year?  LOL!!! [sm=00000280.gif]

Seriously, the project certainly needed more than one developer, but that is the fault of Matrix.  This is what happens when you want to do things on the cheap.




micheljq -> RE: When? (11/12/2008 5:49:31 PM)


quote:

ORIGINAL: abj9562

Can't wait. But I guess I'll update my computer specs soon (on a different thread).  As I have built 2 new systems since MWiF was started.  However I am ready to get my 40" monitor so I can really see what's going on theater wide. Hmmm now that's a thought - a theater size screen on the order of say 16 feet for MWiF. Oh well enough daydreaming. Keep up the great work. By the way... when can we preorder?


What about a table, something like 8 feet by 4 feet large, or maybe 2 tables with a touchscreen (one Europe & one Asia). You know like the surface of the tables are actual computer screens and you move the counters and give your orders by touching the screen. Would be great!

[X(]




Zorachus99 -> RE: When? (11/13/2008 12:34:10 AM)

Theoretically we could port vassal to Microsoft Surface...




Anendrue -> RE: When? (11/13/2008 3:33:45 PM)


quote:

ORIGINAL: wargameplayer

I'd be upset if I were even half surprised or took his release estimates seriously. We are seeing more of the blame now for the release shift to other people. A bunch of you thought I was being too hard on the guy and glad handed him telling him what a great job he is doing. This project needed more people--which he specifically resisted because he was much more efficient working alone...

What a disaster. I'm very angry with Matrix for letting this happen to the title and managing a project of this statute and size this way. Project in flames.
[/quote}

Talk about overstating. This is not a disaster! This is the reality of almost any engineering project. Be it software, roads or bridges. Dates are established to create cost estimates, the reality of a projects viability, and many more reasons. Dates can shift in any project due to issues beyind the managers control. This could be 3rd party suppliers, weather, family events, or any other number of issues. If a software project came in two years later I wouldn't care. What I do care about is quality. I've wasted too much money in the past on poorly completed pieces of software that were released under the please pay us to bug test our software program. If you want garbage software rushed to completition go somewhere else.

To the community. I apologize for this rant. I am just sick and tired of people complaining about software release dates and then gripe if it comes out on time and has bugs. Some people can never be made happy. Some have ulterior motives for their complaints. I have been in the computer industry for 25 years and have seen it all both good and bad. Maybe we should complain about the complainers but that is no real solution either. So to wargameplayer my apologies for this flame but get a life and quit whining.

To me, Steve's project with Matrix and ADG is the highest example of openness, honesty, integrity, and down right awesome faithfullness to the truth. WAY TO GO STEVE - RAH RAH RAH!




composer99 -> RE: When? (11/13/2008 4:17:42 PM)

Without being hostile to anyone griping about release date push-backs for MWiF, I might note that there is another company, with teams of developers and programmers under its employ, that has been known to delay the release of new games in order to ensure a high standard of quality (indeed, they do not offer specific release dates until the game is getting close to completion), and whose games are always worth the wait. That company, of course, is Blizzard Entertainment.




Anendrue -> RE: When? (11/13/2008 6:23:02 PM)


quote:

ORIGINAL: composer99

Without being hostile to anyone griping about release date push-backs for MWiF, I might note that there is another company, with teams of developers and programmers under its employ, that has been known to delay the release of new games in order to ensure a high standard of quality (indeed, they do not offer specific release dates until the game is getting close to completion), and whose games are always worth the wait. That company, of course, is Blizzard Entertainment.


I agree Blizzard does things this way. However, having a multimillion dollar budget selling millions of games is their strategy for a successfull high profit company. Somehow I do not believe they will ever make a game like MWiF and would dismiss this particular market group as a not so profitable endeavor. On the other hand, Matrix has a shoestring budget for thousands of consumers making complex wargames. I further believe Matrix will not dismiss wargamers out of hand. The smaller consumer group Matrrix caters too will always lead to more delays and issues cmpared to Blizzards target audience due to resource constraints. Therefore, I do not believe the two compare except both manufacture software wiith different marketing niches that vary extensively in size and scope. In essence, it is almost like comparing a factory with a cottage industry.




werwolf -> RE: When? (11/14/2008 7:14:00 AM)



What a strange life: when I said that Matrix would never release this game I was submerged by crticism.
Now everybody could see what is going to happen........

"Late April 2009"???....seeh, seeh, seeh..............




Anendrue -> RE: When? (11/14/2008 1:56:33 PM)


quote:

ORIGINAL: werwolf



What a strange life: when I said that Matrix would never release this game I was submerged by crticism.
Now everybody could see what is going to happen........

"Late April 2009"???....seeh, seeh, seeh..............



Do you have so little to do that all you can do is be destructive. I really feel sorry for you. This game will be released and it will be done when it is done. Better a piece of art than a piece of garbage. However since beauty is in the eye of the beholder I guess you prefer garbage over art.




werwolf -> RE: When? (11/14/2008 2:23:20 PM)




Oooops..............I forgot another usual answer: "This game will be released and it will be done when it is done"






SamuraiProgrmmr -> RE: When? (11/14/2008 3:32:24 PM)


quote:

ORIGINAL: werwolf

What a strange life: when I said that Matrix would never release this game I was submerged by crticism.
Now everybody could see what is going to happen........

"Late April 2009"???....seeh, seeh, seeh..............



I have a question.

How many games have you purchased that were so buggy as to not be playable? How many games have you purchased that were basically solid but had one or two flaws that prevented you from playing and/or completing the game?

How many of these games never got the attention they needed for patches due to poor sales. And how many of these were the poor sales due to people bitching about 'they shipped an incomplete game'?

I understand that you would like to see more programmers working on this. I understand that you want it last year (or the year before that).

You need to understand that this game (as all 'traditional' wargames) will likely not have sales figures large enough to justify a large group of programmers working on it.

In my experience, adding more programmers, while it will get the job done faster, causes less efficiency and therefore the total cost is more.

I am elated that Matrix Games exists and has found a business model that can provide these games for us. Otherwise, these games WOULD NOT EXIST!

If you think you can do better, please, by all means, do the following....


  • Gather up some capital
  • Form your own company
  • Acquire the rights to a traditional wargame (or write your own)
  • Hire developers
  • Hire artists
  • Hire testers
  • Hire managers
  • Hire support staff
  • Buy Coffee / Mountain Dew
  • Meet Payroll
  • Pay yourself a salary
  • Pay for health care
  • Pay unemployment taxes
  • Pay FICA employer matching taxes
  • Provide a 401K
  • Host a company barbeque
  • Produce a perfect product in record time
  • Reap the Profits
  • Rinse and Repeat


If you do this, the rest of us will become your customers [&o]

Honestly!

We promise not to complain until after the second patch!

We will be loyal.

We will help drum up business by spreading the word.

We will create websites honoring your products.

We will do anything we can to make sure that you can create the next GREAT GAME!

You can call it gladhanding all you want.

I call it being supportive.

I call it being encouraging.

I call it communicating to the company that I am a willing customer if they will keep creating products.

What happens when the principal parties at Matrix Games get some other job offer and realize that listening to the whining and bitching and moaning is just not worth it anymore.

Who then will write the games?

On the other hand, if they enjoy what they are doing and only get criticized when it is truly appropriate, maybe they will continue to provide the products we crave.

Again, if you can do better, please do! We NEED more quality computer games that are not tests of your hand eye coordination and reflexes.


For the record, I don't care when it comes out as long as it is done right.






bredsjomagnus -> RE: When? (11/14/2008 3:44:50 PM)

Why are you bothering at all werwolf. If you don´t like Matrix Games, if you don´t think this game will ever be released or what ever it is that you have a problem with. Just spare your self and the rest of us your anger and please don´t care (for real) about this project at all.

But I think that deep inside of you there is a Wiffer dieing for this game to come out. And it forces you to come back (like the power of the ring did to Gollum).

If that is the case, the project could always use a man or woman with your energy and dedication.




micheljq -> RE: When? (11/14/2008 3:57:44 PM)

quote:

ORIGINAL: composer99

Without being hostile to anyone griping about release date push-backs for MWiF, I might note that there is another company, with teams of developers and programmers under its employ, that has been known to delay the release of new games in order to ensure a high standard of quality (indeed, they do not offer specific release dates until the game is getting close to completion), and whose games are always worth the wait. That company, of course, is Blizzard Entertainment.


I agree with you and I know Blizzard products myself too, their products are great; nevertheless, their forums are full of whiners/complainers, some people are never satisfied.

I speak of something I don't know but It's probably already too late now to add another dev. at this stage of the project. I guess adding someone who was not involved from the beginning could even delay the production further.

Meanwhile there is a lot of PC titles out there to be played, both at Matrix and elsewhere, enjoy yourself!




Justascratch -> RE: When? (11/19/2008 9:44:40 PM)

I'm sorry but I just can't take a flamer seriously. 

I'm pretty sure it was Einstein who wrote "all forward motion creates drag".

The only advice I can offer them is to leave the forum for 12 months or so and when they come back they can begin by reading all the play-by-play reports from customers like me who will have already been playing for several months.





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