RE: When? (Full Version)

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Joseignacio -> RE: When? (9/2/2011 6:40:25 AM)

Wow, Steve, you say it in a funny way but you must have gone throug hell and now it must be purgatory. I am very sorry for you an I hope you recover as soon and completely as possible.




Red Prince -> RE: When? (9/2/2011 12:56:07 PM)

Don't worry, Jose. From the way the man is working, you might think he started with three eyes in the first place! [:D]

Seriously, I think I can speak for all of the beta-testers when I say that we've all been worried about him. As much as Steve tells you that we keep him busy, it's fair to say he does the same with us. Truly, he's back on the job chugging away at 150%, so we all hope that means his recovery is going well.

-Aaron




wworld7 -> Your health (9/2/2011 5:14:17 PM)

Shannon,

I hope you have a speedy recovery. Eyes are delicate, about ten years ago one of the veins in my left eye exploded (dropping my vision from 20-20 down to 20-200 (in that eye). I get shots directly into the eyeball (NO FUN) about evey two years.

My prayers are with you, and my own personal feeling is you need your eye more than we need a game.

Be well,





Klydon -> RE: Your health (9/2/2011 6:16:45 PM)

I hope things work out for you and your eyesight/health.

I think sometimes we all take good health for granted. 




Centuur -> RE: Your health (9/2/2011 9:57:23 PM)


quote:

ORIGINAL: Klydon

I hope things work out for you and your eyesight/health.

I think sometimes we all take good health for granted. 

Yes, and that is not true. I'm working with all kinds of disabled people and see daily how lucky I am.
Steve: be careful with this and listen to the body.




HansHafen -> RE: Your health (9/2/2011 11:12:18 PM)

Damn Steve, I hope you can get all the vision back. Good luck and follow the doctors orders.




npilgaard -> RE: Your health (9/4/2011 12:03:16 AM)

Very sorry to hear about your eye!
Best wishes regarding the recovery!




tigercub -> RE: Your health (9/4/2011 10:43:13 AM)

All the best steve...




oscar72se -> RE: Your health (9/4/2011 8:17:45 PM)

I'm really, really sorry to hear about your eye. Hope your recovery will be a quick one, stay in there!

Best regards,
Oscar




CSSS -> RE: Your health (9/4/2011 9:58:34 PM)

I have Steak and Margarita therapy for you any time in Texas! Just tell me when and my girlfriend and I will prepare the guest bedroom for you!




rtamesis -> RE: Your health (9/5/2011 8:14:56 AM)

Steve, I hope you get better, and I hope you have an excellent vitreoretinal surgeon there in Hawaii to fix your detached retina. For others who are curious about the different therapies available for ocular melanoma, here's this article: http://bit.ly/q5fwmF




rtamesis -> RE: Your health (9/5/2011 8:27:37 AM)

You may also want to consider going on a ketogenic diet to starve any remaining tumor cells of glucose.

http://www.time.com/time/health/article/0,8599,1662484,00.html




Shannon V. OKeets -> RE: Your health (9/5/2011 9:09:00 AM)


quote:

ORIGINAL: rtamesis

You may also want to consider going on a ketogenic diet to starve any remaining tumor cells of glucose.

http://www.time.com/time/health/article/0,8599,1662484,00.html

Thanks. Interesting reading.




rtamesis -> RE: Your health (9/7/2011 6:56:45 AM)

Here's a video of a lecture at the Memorial Sloan-Kettering Cancer Center which talks about how cancer cells hijack glucose and why the ketogenic diet makes sense in cancer patients.

http://www.mskcc.org/mskcc/html/102310.cfm




rhondabrwn -> RE: Your health (9/9/2011 9:04:26 AM)

Dear Steve, Hoping for the highest possible level of recovery!

Don't overwork yourself... no game is worth it. When it's done, it's done... I can wait and veryone else can wait as well.

The "bestest" possible wishes flying your way from Snowflake, Arizona [&o]




kadeen -> RE: Your health (9/11/2011 4:00:57 AM)

Hi Shannon,
I have been following the development of WIF for years and am in awe of the job you have taken on and the obvious quality of your work.  My day job as vitreoretinal ophthalmologist has given me some experience with managing choroidal melanomas.  Wills is definitely a melanoma Mecca, so you went to the right place.  I also wanted to mention that in many cases the type of retinal detachment associated with melanomas is an exudative detachment caused by fluid associated with the mass.  An exudative detachment unlike a rhegmatogenous detachment (the more common type which is caused by a tear in the retina) will many times resolve without the need for surgery as the tumor shrinks in response to plaque therapy.  Hopefully that will be the case with your detachment, and save you from any more surgical intervention.  I know a lot of people on this forum will be hoping for just that "roll".  Best wishes, take good care of yourself, and thank you for your tireless efforts to get this project out the door!




Shannon V. OKeets -> RE: Your health (9/11/2011 9:21:22 AM)


quote:

ORIGINAL: kadeen

Hi Shannon,
I have been following the development of WIF for years and am in awe of the job you have taken on and the obvious quality of your work.  My day job as vitreoretinal ophthalmologist has given me some experience with managing choroidal melanomas.  Wills is definitely a melanoma Mecca, so you went to the right place.  I also wanted to mention that in many cases the type of retinal detachment associated with melanomas is an exudative detachment caused by fluid associated with the mass.  An exudative detachment unlike a rhegmatogenous detachment (the more common type which is caused by a tear in the retina) will many times resolve without the need for surgery as the tumor shrinks in response to plaque therapy.  Hopefully that will be the case with your detachment, and save you from any more surgical intervention.  I know a lot of people on this forum will be hoping for just that "roll".  Best wishes, take good care of yourself, and thank you for your tireless efforts to get this project out the door!

Whoa, there are a lot of unusual people monitoring this forum! I love your vocabulary. I'll have to figure out how to throw some those words into my monthly reports.[;)]

You might be right about it being an exudative detachment since the fluid is the major annoyance to me presently. And I thought I detected a slight improvement in the range of my field of vision since the plaque treatment in Philly. I wasn't sure if I was imagining things or not.

Dr. Wee is my retinal specialist in Honolulu and I'll see him late next month. I'll let you know what he says after that exam.

Thank you for your kind words of wisdom.[&o]




Empire101 -> RE: Your health (9/16/2011 3:10:35 PM)

Hi Shannon,

I have been scanning this Forum for years as the board version of WiF is my favourite all time game, and am looking forward to the release of MWif .....
( whenever that is [:D] ).

I read about your eye, and I wish you all the best.... get well soon

Regards
Chris




Josh -> RE: Your health (9/16/2011 9:18:27 PM)

Sorry to hear about your eye problems Steve, do take care, and all the best.




jinks -> RE: Your health (9/21/2011 8:49:52 PM)

Hey Steve

Sorry to hear about your eye [:(]

Not been here for some time, but wanted to wish you best of luck with your recovery and its good to see you still got your humor.

So to lift the spirit and provoking a laugh a joke is in order:

Moses and Jesus Playing Golf
It was a beautiful, sunny Sunday afternoon while Moses, Jesus, and another guy were out playing golf. On the first tee-box, Moses pulls out his driver and blisters a shot up the right side of the fairway, rolling fast towards a water hazard. Moses quickly raised his club, parting the water while his ball rolls through to the other side safely.

Next up on the tee, Jesus hits a really long drive right towards the very same water hazard. His ball came to rest dead center of the pond, hovering just over the surface of the water. Jesus casually walks out onto the pond, and chips it up onto the green within a couple feet of the flagstick.

Not impressed, the third guy steps up to the tee without taking any time and just randomly whacks at the ball. Rightfully so, the ball is hit with a nasty hook that clears the left OB markers and goes over a fence into oncoming traffic. It bounces off a truck's windshield hitting a nearby tree, bounces onto the roof of the greenkeeper's shed, back out onto the fairway and towards the same pond that Moses and Jesus hit. Before it gets wet, the ball ricochets off a small rock and bounces onto a lily pad on over the water when a bullfrog jumped up and ate the ball. Right at that moment, a bald eagle swoops down and grabs the frog, flying away. As it flew over the green, the frog squeals with fright and drops the ball right next to the flagstick, taking one bounce and landing in the cup for an astounding hole in one.

In disgust, Moses then turns to Jesus and says, "I hate playing with your Dad."






AxelNL -> RE: Your health (9/24/2011 4:22:11 PM)

Hi Shannon,

There are probably more people checking this forum than you realize. Speaking for myself, but probably for many: I am truly impressed by your perseverance. Having followed you for many years, recent developments really gives me the impression that you are getting close to reaching your goal.

You have been through a shocking experience - some of us have been through a similar experience and we know the impact it can have on your live. You are not alone in that respect. Hope you get some moral support from that.

Best wishes, take care. Hope you find your new balance soon.







Shannon V. OKeets -> RE: Your health (9/24/2011 7:10:21 PM)


quote:

ORIGINAL: AxelNL

Hi Shannon,

There are probably more people checking this forum than you realize. Speaking for myself, but probably for many: I am truly impressed by your perseverance. Having followed you for many years, recent developments really gives me the impression that you are getting close to reaching your goal.

You have been through a shocking experience - some of us have been through a similar experience and we know the impact it can have on your live. You are not alone in that respect. Hope you get some moral support from that.

Best wishes, take care. Hope you find your new balance soon.





Welcome to the forum.[:)]

---

And I thank everyone who has sent their well wishes.[&o]




thrud -> RE: When? (9/29/2011 3:33:00 AM)

Steve,

Hope your recovery is swith and thorough. I 1st played WIF in 1988 and it has been one of my favorites since then (right up there with the Europa series, GDW). I have been chekcing this forum for years (even contributied some naval write ups 5 yrs ago....not sure if they will be used). Take your time healing your body and mind and thanks for the tremendous effort you have put into this project.


Eric




Shannon V. OKeets -> RE: When? (10/2/2011 6:01:09 AM)

October 1, 2011 Status Report for Matrix Games’ MWIF Forum


Accomplishments of September 2011

Project Management
I monitored all the threads in the MWIF World in Flames forum daily.

My eye is gradually getting better from its surgery for a melanoma, but I had a kidney stone (6.7 mm) removed last month. That was a somewhat drawn out process with a week of confusion where I thought I had indigestion from having eaten bad food, to a trip to the ER where a picture of the stone was taken. Then there was a 10 day hiatus before the lithotripsy surgery. The surgery itself didn’t go as planned because the stone had moved during the intervening 10 days so instead of use an external parabolic sound blaster to break the stone apart, a laser was used (going in through the urethra). The week post surgery was the most painful period, partially because of the stent that had been inserted in my left ureter. Urine is generated in the kidney, passes through the ureter (~8-10 inches) to the bladder and exits through the urethra). Removal of the stent occurred two days ago and I’m gradually coming out of the drug haze I have been in for the last week or so.

All-in-all my kidney stone experience can be summed up as piss, pain, pills, and blood for color. I lost half of September mucking around with that health issue. This pattern of a surgical operation each month is something I hope to put an end to immediately.

Hardware and Software
Delphi died on me about a week ago, which halted all work on debugging until I could reload it from scratch. In the process of getting that done, I established a contact at Embarcadero (which currently owns Delphi) and he gave me some advice on how I could perhaps fix the problems I have had with Delphi over the past 20 months. I’ll test out his ideas next week.
The open items for Theme Engine remain unchanged: (1) scroll bars for the detailed map, and (2) its inability to display detailed listings of file directories (i.e., the dates and stuff when opening or saving a file). Neither of these is important. Fixing Delphi might fix the problems with Theme Engine. Or, the problems with Theme Engine might be what is wrong with Delphi.

Beta Testing
I released versions 9.00.07 (13 fixes), 9.00.08 (19 fixes), 9.00.09 (6 fixes), 9.01.00 (18 fixes), 9.01.01 (3 fixes), 9.01.02 (10 fixes), 9.01.03 (10 fixes), 9.01.04 (24 fixes), and 9.01.05 (14 fixes) to the beta testers last month. This totals 9 new versions and 117 fixes, which is back up to my average number of fixes for a month, but a quite higher daily average after allowing for my health problems. That is almost entirely due to the help I am getting from Aaron and the beta testers in fault isolating bugs, reporting them in detail, and providing saved games so I can recreate them immediately.

I enabled the beta testers to change many of the optional rule settings on-the-fly. This will not be part of the released product but it gives the beta testers help in setting up saved games for testing how the game performs with various optional rules On/Off.

See the section Rule Precision below for some insight on what bugs I have been fixing recently.

Saved Games
Aaron continues to be aggressive in building a library of saved games for testing purposes. I have found them to be of tremendous benefit in recreating and debugging problems reported by the beta testers.

Map and Units
Rob and Jimm continue to send in new and/or updated naval and land unit writeups. Aaron keeps the master files and sends me replacement files periodically. I corrected the last known bug in calculating land movement costs: moving from a desert hex to an all lake hexside during snow.

Scenarios and Optional Rules
I made an adjustment to the Production form for Barbarossa - there is no lend lease for that scenario. I have also started making corrections to the code for the odd rules associated with the half map scenarios: Fascist Tide and Day of Infamy. In particular, I intend to use the Azanian Sea (for Fascist Tide) and the Eastern Med (for Day of Infamy) as holding areas for the “Transfer Pool”. This way when a naval combat has to occur in the Transfer Pool, the players will be able to see the units therein just as for any other naval combat. After making changes this month, the victory cities for those two scenarios are now correct and so are the lists of which countries are ‘legal’ when playing those scenarios.

Rule Precision
This is a new section (replacing CWIF and MWIF Game Engine). What the beta testers and myself are spending quite a lot of time on recently is making sure the rules are being implemented correctly. That often resulted in a need for a more precise definition of WIF FE rules. Here is a sampling of the items we worked on this month:
• Imposed a setup restriction on the Communist Chinese units so they have to be within 9 hexes of a Communist controlled city. The number of hexes is greater than what is stated in WIF FE because of the change in scale for China.
• Vichy France can be hostile to and/or at war with Allied major powers. I revised the Relations form so those conditions are shown accurately.
• Fixed a bug in declaring Vichy France when non-French naval units are forced to rebase. This is the one place in the rules where ‘overrun’ naval units have to rebase to the nearest port, but can be intercepted when doing so. In all other cases the units either can not be intercepted or else they have the freedom to choose any port within twice their range.
• Fixed a bug where liberating France while Vichy France still exists wasn’t converting all Metropolitan Vichy France hexes to French control.
• Fixed a bug so Vichy units can only move into hexes controlled by Vichy or by a country with which Vichy is at war.
• Changed the production form selection of repaired Auxiliary Cruisers so which one is repaired is randomly selected. In all other cases, the player can choose which naval unit to repair.
• Land units can only be loaded on air transports if they are organized (Harry Rowland clarified this rule).
• Changed the code so when the US claims Greenland/Iceland/Northern Ireland, units belonging to other Allied countries therein are relocated to the nearest hex, rather than rebased. As part of claiming Northern Ireland, the US is permitted to place convoy reinforcements in Ireland - but not any other type of unit.
• Fixed a bug where the US was being permitted to DOW another major power after failing in an attempt to DOW a major power during the same impulse.
• When the US DOWs both Germany and Italy in the same impulse, two separate die rolls for US Entry are made. Furthermore, those die rolls and the mandatory movement of US Entry markers from the Entry Pool to the Tension Pool are made prior to the implementation of the optional movement of markers due to the automatic execution of US Entry Options. The automatic execution of US Entry Options only occurs if the US is at war with both Germany and Italy (or those countries have been completely conquered). This is another instance where Harry Rowland clarified the rule. There are a couple of more subtleties to this rule which are now coded correctly in MWIF.
• Implemented the following rule interpretation: Unit U is not permitted to fly to a naval combat sea area if:
(1) U's controlling major power is surprised by all the enemy units in the sea area, or
(2) all units friendly to U in the sea area are neutral or surprised [by all enemy units in the sea area].
• Fine tuned the code so land based air units that voluntarily abort from a naval air combat are handled differently from those that abort under any other circumstance. If they voluntarily abort from an air-to-air combat, then they return to the sea box section from which they entered the naval combat. If they otherwise abort, they must return to base (i.e., to a land hex) where they are disorganized.
• Removed the ability of land attacks being declared against a hex containing only enemy supply units.
• Enabled conducting ground strike and carpet bombing missions against a hex containing units with which you are not at war, if the hex is controlled by a country with which you are at war.
• AA units that fire during the ground support phase are not disorganized until after the Advance After Combat subphase.
• Fixed a bug where attacked partisan units were able to receive ground support from countries other than their controlling major power.

As you can tell from the above list, many of the ‘bugs’ now being reported by the beta testers are due to 2 things: (1) they are rigorously testing how the program performs under a variety of obscure circumstances, and (2) they are going through the rules with a fine tooth comb.

Player Interface
Added some graphics to visually indicate that captured red factories are not producing. I still need to figure out how to visually indicate when a factory has lost a production point.

Internet - NetPlay
Nothing new. My health keeps interfering with me starting work on this.

PBEM
Nothing new.

Artificial Intelligence (AI)
Peter sent me his final list of Areas of Operation and Land Regions. I was able to partially review and modify those. Currently there are 126 AOs and 320 LRs. The Sea Area Groups are now complete and Peter is turning his attention back to Strategic Plans for France.

Player’s Manual
I have a couple small edits for this which I need to forward to the Matrix Games editor.

Tutorials, Training Videos, and Context Sensitive Help
Nothing new.

Historical Video, Music, and Sound Effects
David Heath has uploaded the music and sound effects files to the Matrix Games FTP site, but I still haven’t been able to locate them.

Marketing
Aaron continues to work with Sean Drummy of Matrix Games on updating the World in Flames screenshots displayed as part of the game’s description in Matrix Games’ list of products.

Communications
Nothing new.




Joseignacio -> RE: When? (10/2/2011 9:09:33 AM)

What can I say? [:(] I don't believe in spells but this is starting to be too much.

Seriously, good luck!




Sewerlobster -> RE: When? (10/3/2011 2:13:55 AM)

I had a 1.8mm kidney stone and thought I was going to die. I would have almost welcomed death...6.7!? All I can say is, "Ow"




trooper76 -> RE: When? (10/3/2011 4:16:31 PM)

(going in through the urethra)

This is hopefully a phrase we never EVER have to see in a MWIF monthly report again..:P~~




Centuur -> RE: When? (10/3/2011 4:23:10 PM)

First the eye, now this... You've got no luck regarding you're health the last couple of months...




kyle8 -> RE: When? (10/4/2011 8:39:11 PM)

Damn, I am praying that you live through this game. You are doing heroic work.




Edfactor -> RE: When? (10/7/2011 6:02:12 PM)

• Removed the ability of land attacks being declared against a hex containing only enemy supply units.

Are you sure you can't attack a supply unit? I thought it had a combat value of 0 so that you could attack them. Too long since Ive been oplaying this game. sure wish I could get a FTF game around dallas.




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