Deride -> RE: Great game, but it REALLY needs an option to speed up animations. (8/2/2005 11:08:12 PM)
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ORIGINAL: Pu Tried it out, and it's perfect, thanks! Now I can play the game instead of watching it! You guys should consider making it into a documented feature in the future though, because the few reviews that I've seen online mention this as the main problem. Only reason why it is not an "official" feature is that we used it interally for development, but we did not fully test it. So, encoutering some errors, having sounds overlap, etc. are all still possible. Suffice to say, however, our next game will have this feature built-in. quote:
ORIGINAL: Pu On a different topic, what is the difference between a charge and a regular attack, "to hit" are usually the same, is there a damage bonus applied? The manual actaully has some tables that provide full details on this. However, I would be happy to give you the general jist: 1) When charging, you can only attack in a straight line (except during reserve phase when you can charge diagonally forward) 2) When you charge, you get an additional bonus to hit the first time you attack an enemy. When using infantry, this can be especially devistating. 3) Some units are able to counter charges better than others. For example, infantry get a bonus when attacking charging mounted units. Deride
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