Shannon V. OKeets -> RE: MWIF Game Interface Design (5/17/2006 2:40:16 AM)
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Assignments for Keystroke Shortcuts (as of May 16, 2006) During play the availability of keystroke shortcuts makes things go faster for experienced players. It saves having to figure out which menu lets you perform certain actions or call up informational forms. I intend to revise the keystroke definitions from CWIF and here is my current list. All of the following are in combination with the control key <Ctrl>. Some of these are common conventions (F, L, S, X, Z). Others are really obvious (A, B, C, G, H, I, M, N, O, P, R, T, U, V, W). A few depend on a little mind twisting to figure them out and hopefully remember them (D, E, K, Y, 2, 5). And lastly there are those which were stuck with choosing from the remaining letters (J, Q). A. Activities available B. Strategic bombing/Resource losses C. Chat window D. CAP/Air defense E. US Entry F. Find city/port G. Global map H. Help/Charts I. Initiative/Impulse J. Units in hex K. Captured facilities L. Load game M. Show valid moves N. Neutrality pacts O. Optional rules P. Production/Resources Q. Units in pools R. Relationships between countries S. Save game T. Trade agreements U. Units in game V. Victory totals W. Weather X. Exit game Y. Rules (why?) Z. Undo all 2. Distance calculator 5. Partisans (5th column) I expect I will have to modify these somewhat as I add more interface features. But these will do for now. Comments?
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