Shannon V. OKeets -> RE: MWIF Game Interface Design (9/20/2006 12:40:30 AM)
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ORIGINAL: Froonp quote:
ORIGINAL: Froonp quote:
I don't believe I have posted a recent screen shot showing the medium resolution counters. I've added outlines and moved the shadowing to the right/bottom. I will probably make the shadowing a little larger (up from 1 to 2 or 3 pixels). This is zoom level 3, and I think all the numbers are easy to read (except maybe the # of units in a hex). Great screen shot ! However, the shadowing are not visible, and what is this outline about ? Before, there was a Green outline for units that were available to perform actions during the step that is in play. Is the green outline replaced by this one ? Also, why are the hexsides that black, especialy those of the hexes bordering the sea ? It was quite smoother before, wasn't it ? I just changed the thickness for the shadows from 3 to 5, so they are now more visible. Good catch on the hex outlines - there are several sections of map rendering code I modified recently that might have caused the (unwanted) change. I'll investigate.
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