Froonp -> RE: MWIF Game Interface Design (11/14/2008 5:40:03 AM)
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ORIGINAL: Shannon V. OKeets My main purpose in posting all these screens is to let you know what I have decided about who decides which units take losses. RAW says that the 'owner' decides, but leaves open the question of which player on a side decides when multiple major powers have units that mght take losses. There is a line in the rules about randomly choosing units if the major powers can agree. I didn't want to do that, since it adds a lot of complexity to something that should occur rarely. How do you know who chooses, I mean, from the screenshots here, do you know just by the color of the Form and the little flag in the title bar ? Maybe a line of text sur as "[Country] choose wich unit to suffer the combat losses", where [Country] is the name of the Major Power ? quote:
Instead I have decided to designate one player for each side as the decision maker based on the units involved in the combat. Priority goes to: (1) the player with the most valuable land units in the combat (i.e., build points), or in case of tie, (2) the player with the most land units in the combat, or in case of tie, (3) the player with the most valuable units in the combat (this includes land and naval units for the defender), or in case of tie, (4) the player with the most combat factors in the combat (attack factors for attacker and defense factors for the defender - neither are modified whatsoever). If things are still tied, then the order is: mcGermany, mcItaly, mcJapan, mcVichyFrance, mcChina, mcCommonwealth, mcFrance, mcUnitedStates, mcUSSR It looks good to me. For (1), do you sum up the BP value of all the units in the combat ? Also, for the final tie, why choose an alphabetical sorting ? Why not : mcGermany, mcItaly, mcJapan, mcVichyFrance, mcUnitedStates, mcUSSR, mcCommonwealth, mcChina, mcFrance Or, for the final tie, put the countries in the same order as their previous turn total Built Points produced ? So this gets the most "powerful" country get the choice.
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