Froonp -> RE: MWIF Game Interface Design (1/7/2006 10:44:41 AM)
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quote:
We are only trying to scrap units after all. Oh, I just thought agout something. When scrapping carrier planes, it is mandatory to have the remaining carrier planes in the force pool, those in the reserve and those on the map to be viewable sorted out by class. For the CW & Japan this is essential. Is this crappy (0-3) swordfish (0 fighter 3 naval) the only one class 1 CVP that I have in my force pool ? If I scrap it, will I have enought class 1 CVP left in my force pool to fit my 3 important class 1 CVs & CVLs (Eagle, Hermes, Argus), and to have good chances to draw some ? I always do this when scrapping carrier planes especially as the CW player because there are years when my added CVP are nearly all unable to enter my class 2 CVs (1941 for example, the 10 new planes are all of classes 4 & 3, there are no 2 or 1, so I need to keep some even if they are scrapable and not the very best planes I have available), only a few are able too even with the lowering of the CV class, so it is important to keep some of the early and scrapable CVPs. Well, you know what ? I think you'd better design a separate dialog that shows units, give the option to filter & sort them out as the player see fit, and have this dialog be called from the scrap dialog, wouldn't you ? The "Units" dialog was perfect in this regard IIRC. The only thing that you need is to call it from the "scrap" dialog, and have the "scrap" dialog automatically move somewhere where it can still be seen from the "unit" dialog. Well, I don't know, these are ideas...
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