MarcelJV -> RE: Crash during TCP/IP (8/17/2005 4:01:33 PM)
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Yes with verison 1.0 I had no crashes and had a good time playing it, but it does not work at all on 1.1 in that you press end of turn and something during the turn execution goes wrong and crashs the game. One question, can this be played with a dial up connection or does it require a highspeed connection? If it does work on dial up, I would be happy to run any test games you would like. I am doing this for World At War now for there implementation of on line play. quote:
ORIGINAL: ericbabe MarcelJV, were you the one who said that you had played 1.0 over TCP/IP with no crashes, but that 1.1 was crashing on you? We did a lot of in-house testing on TCP/IP over our LAN for 1.0 and by the time of release we found it to be stable for long games (with a few annoyances, such as that if the Norton Utilities Auto Update pops open on any computer in the session then it crashes every computer in the session and, for good measure, crashes Noron Auto Update as well.) We haven't extensively tested 1.1 in this way, but we didn't change any LAN code between the versions, though there could be something that changed as a result of the changed linker settings. As luck would have it, my brother was planning on stopping over tonight to play COG over the LAN with me so I'll get a chance to test this out soon and see if we're having the same problems.
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