Feinder -> RE: Cruise speeds (8/17/2005 6:48:09 PM)
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You get one hex for every 5 knots. Basically, (SysDmg / 100) is the percentage drop you get in speed (rounded up). So at 1 SysDmg, you get a 1% drop in speed. It will always be at least 1 knot tho (so yes, you lose a knot, for the first SysDmg you take). At 5 SysDmg, you lose 5% speed. 5% off of a 20 kt ship, is still only 1 knot, so you don't actually see any difference until 6% for that ship. But consider a 30 kt ship at SysDmg=0. It moves 6 hexes a turn. That first SysDmg does (30 - 1%), rounded up. So you automatically lose a knot. You're down to 29. At 29 kts, you're now moving only 5 hexes a turn. That first point is doozy. Now, in order to bring you down to 4 hexes a turn, you'd have to be making only 24 kts. (30 - 20% = 24). So you'd need 20 SysDmg to drop you down to 4 hexes a turn. That's a long spread where you don't see any reduction in speed (from 1 to 19 SysDmg). It's a little screwy, but that's the way it works. -F-
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