SKORPIO -> Rebellious Transports (8/19/2005 10:59:09 PM)
|
I've just started a new game, it's late Dec. 1941. There are 42 AK/AP's in San Fran harbour just rusting away, watching the world go by, not a care in the world. I've just been hit at Pearl and l'm trying to organise 12 ship convoy's from the West Coast to Pearl and Johnson, but the 42 rusting, rat infested, rebellious transport's just don't want to play. I assemble them in said convoy's, set their destination, order them to load supplies and wait for them to sail offinto the sunset. BUT THEY DON'T. Come my next turn they have disbanded themselves and are sat merrily rusting away in harbour again. Grrrrrrrrrr. I bought this game when it first came out and l love it. l don't understand 95% of it but that's the beauty of it, l'm always learning something new ever day. Only imbeciles can say they haven't got their monies worth, l will be playing this game every day till WIR appears and even then l will return to it now and again. What l don't understand ( and theres a lot ) l put down to FOW, it helps even things up against the Al. Anyway, back to these rebellious transports, l need to know how to make them obey orders and start earning a living.[&:]
|
|
|
|