Transport TF not landing : bug or feature (Full Version)

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fdeutsch -> Transport TF not landing : bug or feature (8/22/2005 10:48:35 AM)

In my pbem with TheElf, we having a fierce battle for Port Moresby. After two weeks of combat, I decided to land despite of strong air opposition.
My transport TF are at 1 hex on Port Moreby the previous turn. So I move to land, encounter mine field, destroyed some PT boat.
BUT my transport don't land any troops, are back to their original place and their speed is now 0/0 [:@]. So it is a bug or not?

AFTER ACTION REPORTS FOR 08/28/42

--------------------------------------------------------------------------------
TF 52 encounters mine field at Port Moresby (53,91)

Japanese Ships
MSW W.16
MSW W.6
MSW W.3
DD Chidori
DD Hatsukari
DD Satsuki
DD Sagiri
DD Inazuma
PG Kamitsu Maru
PG Shinko Maru #2
PC Shimushu
PG Kantori Maru
PG Yoshida Maru, Mine hits 1, on fire
AP Manzyu Maru, Mine hits 1, on fire

Japanese ground losses:
11 casualties reported
Guns lost 1

--------------------------------------------------------------------------------
Sub attack at 56,95

Japanese Ships
AO Hayamoto, Torpedo hits 1, on fire, heavy damage

Allied Ships
SS Triton

--------------------------------------------------------------------------------
Night Time Surface Combat, near Port Moresby at 53,91

Japanese Ships
DD Inazuma
DD Sagiri
DD Satsuki
DD Asagao
PC Shimushu
DD Chidori
DD Manazuru
DD Hatsukari
MSW W.3
MSW W.6
MSW W.16
PG Takunan Maru #3
PG Kamitsu Maru
PG Kantori Maru
PG Seisho Maru
PG Shinko Maru #2
PG Shosei Maru
PG Taiko Maru, on fire
PG Yoshida Maru, on fire
PC Fumi Maru
PC Toshi Maru #3
AP Asama Maru
AP Atsuta Maru
AP Ayatosan Maru
AP Buenos Aires Maru
AP Burisuben Maru
AP Ceylon Maru
AP Gyoko Maru
AP Hakka Maru
AP Hakozaki Maru
AP Hakusika Maru
AP Hasuna Maru
AP Hayo Maru
AP Heiwa Maru, on fire, heavy damage
AP Higashiyama Maru
AP Hikawa Maru
AP Hinko Maru
AP Hokuriku Maru
AP Hukuyo Maru
AP Keiyo Maru, on fire, heavy damage
AP Kenzan Maru
AP Kisogawa Maru
AP Kitano Maru
AP Kiyama Maru
AP Kiyozumi Maru, on fire
AP Kizan Maru
AP Koan Maru
AP Kofuku Maru
AP Kogyo Maru
AP Konan Maru
AP Konzan Maru
AP Koryu Maru
AP Kurohime Maru
AP Kyushu Maru
AP Kyokusei Maru
AP Manila Maru
AP Manzyu Maru, on fire, heavy damage
AP Matsukawa Maru
AP Meiko Maru
AP Meiten Maru

Allied Ships
PT PT-122, Shell hits 6, and is sunk

Japanese ground losses:
27 casualties reported

--------------------------------------------------------------------------------
TF 130 troops unloading over beach at Roxas, 42,55


Japanese ground losses:
137 casualties reported

--------------------------------------------------------------------------------
ASW attack at 54,94

Japanese Ships
DD Usugumo
DD Yayoi
DD Ariake
DD Ayanami
DD Shirakumo
CL Yubari
DD Ushio
DD Kisaragi

Allied Ships
SS Pompano

--------------------------------------------------------------------------------
Sub attack at 53,93

Japanese Ships
CA Furutaka, on fire, heavy damage

Allied Ships
SS Swordfish

--------------------------------------------------------------------------------
Day Air attack on TF, near Port Moresby at 53,91


Allied aircraft
F4F-4 Wildcat x 19
SBD Dauntless x 50
TBF Avenger x 28
Kittyhawk I x 17
Beaufort V-IX x 48
P-40E Warhawk x 7


Allied aircraft losses
SBD Dauntless: 2 damaged
Beaufort V-IX: 1 damaged

Japanese Ships
AP Nikki Maru
AP Heiyo Maru
CL Sendai, Torpedo hits 3, on fire, heavy damage
AP Keisyo Maru
AP Izumo Maru, Torpedo hits 1, on fire
AP Keisho Maru, Torpedo hits 3, on fire, heavy damage
AP Ume Maru, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
AP Seizan Maru
AP Taijima Maru, Bomb hits 2
AP Yubae Maru
AK Hoeisan Maru
AP Tutukami Maru, Torpedo hits 1, on fire, heavy damage
DD Kamo
AP Yosyu Maru
AP Ayato Maru
AP Tatsuwa Maru, Torpedo hits 1, on fire
AP Tonan Maru
AP Jinsan Maru
PG Seiko Maru, Torpedo hits 1, on fire
AP Denmark Maru, Bomb hits 2, on fire
AP Nichiryo Maru, Torpedo hits 1, on fire
AP Haaburu Maru, Torpedo hits 2, on fire
AP Ayaha Maru, Bomb hits 5, on fire, heavy damage
AP Akashisan Maru
AP Tensyo Maru
AK Awazisan Maru, Torpedo hits 2, on fire, heavy damage
AP Terukuni Maru

Japanese ground losses:
587 casualties reported
Guns lost 17

Aircraft Attacking:
3 x Beaufort V-IX launching torpedoes at 200 feet
3 x Beaufort V-IX launching torpedoes at 200 feet
2 x Beaufort V-IX launching torpedoes at 200 feet
2 x Beaufort V-IX launching torpedoes at 200 feet
3 x Beaufort V-IX launching torpedoes at 200 feet
3 x Beaufort V-IX launching torpedoes at 200 feet
3 x Beaufort V-IX launching torpedoes at 200 feet
2 x TBF Avenger launching torpedoes at 200 feet
2 x SBD Dauntless bombing at 2000 feet
6 x SBD Dauntless bombing at 2000 feet
3 x TBF Avenger launching torpedoes at 200 feet
3 x TBF Avenger launching torpedoes at 200 feet
3 x Beaufort V-IX launching torpedoes at 200 feet
3 x Beaufort V-IX launching torpedoes at 200 feet
3 x Beaufort V-IX launching torpedoes at 200 feet
2 x Beaufort V-IX launching torpedoes at 200 feet
2 x Beaufort V-IX launching torpedoes at 200 feet
2 x Beaufort V-IX launching torpedoes at 200 feet
8 x SBD Dauntless bombing at 2000 feet
7 x SBD Dauntless bombing at 2000 feet
3 x Beaufort V-IX launching torpedoes at 200 feet
3 x Beaufort V-IX launching torpedoes at 200 feet
2 x Beaufort V-IX launching torpedoes at 200 feet
3 x Beaufort V-IX launching torpedoes at 200 feet
3 x Beaufort V-IX launching torpedoes at 200 feet
9 x SBD Dauntless bombing at 2000 feet
4 x TBF Avenger launching torpedoes at 200 feet
4 x TBF Avenger launching torpedoes at 200 feet
4 x TBF Avenger launching torpedoes at 200 feet
4 x TBF Avenger launching torpedoes at 200 feet
4 x TBF Avenger launching torpedoes at 200 feet
9 x SBD Dauntless bombing at 2000 feet
9 x SBD Dauntless bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF, near Port Moresby at 53,91


Allied aircraft
B-17E Fortress x 6


No Allied losses

Japanese Ships
DD Sawakaze
AP Buyo Maru, Bomb hits 1, on fire

Japanese ground losses:
39 casualties reported

Aircraft Attacking:
2 x B-17E Fortress bombing at 6000 feet
4 x B-17E Fortress bombing at 6000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 49,91

Japanese aircraft
A6M2 Zero x 13
A6M3 Zero x 4
D3A Val x 22
B5N Kate x 27

No Japanese losses

Allied Ships
DMS Southard, Torpedo hits 3, on fire, heavy damage

Aircraft Attacking:
3 x B5N Kate launching torpedoes at 200 feet
2 x D3A Val bombing at 2000 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x D3A Val bombing at 2000 feet
4 x D3A Val bombing at 2000 feet
4 x D3A Val bombing at 2000 feet
4 x D3A Val bombing at 2000 feet
4 x D3A Val bombing at 2000 feet
--------------------------------------------------------------------------------
ASW attack at 54,94

Japanese Ships
DD Usugumo
DD Yayoi
DD Ariake
DD Ayanami
DD Shirakumo
DD Ushio
DD Kisaragi
AP Sanko Maru

Allied Ships
SS Pompano

--------------------------------------------------------------------------------
Sub attack at 53,92

Japanese Ships
AK Tosei Maru, Torpedo hits 1, on fire
DD Mikazuki
DD Mochizuki
DD Harukaze
DD Hokaze
DD Wakatake

Allied Ships
SS Spearfish, hits 9, on fire, heavy damage

Japanese ground losses:
29 casualties reported

--------------------------------------------------------------------------------
Day Time Surface Combat, near Port Moresby at 53,91

Japanese Ships
CL Sendai, on fire, heavy damage
DD Nowaki
DD Hagikaze
DD Uzuki
DD Sawakaze
DD Yakaze
DD Tomozuru
DD Kamo
MSW Wa 1
MSW Wa 2
MSW Shonan Maru #8
MSW Tama Maru #5
PG Eifuku Maru
PG Hong Kong Maru
PG Kanko Maru
PG Kure Maru #5
PG Muro Maru
PG Saiko Maru
PG Seiko Maru, on fire
PG Shinko Maru #1
PG Tatsumiya Maru
PC Ch 29
AP Aikoku Maru
AK Akagi Maru
AP Akashisan Maru
AP Anzan Maru, Torpedo hits 1, on fire
AP Astuga Maru, on fire
AK Alaska Maru
AK Atlas Maru
AP Atuta Maru
AP Awa Maru
AK Awata Maru
AK Awazisan Maru, on fire, heavy damage
AP Ayaha Maru, on fire, heavy damage
AP Ayato Maru
AP Baikal Maru
AP Batavia Maru
AK Brazil Maru
AP Buyo Maru, on fire
AP Chicago Maru
AP Denmark Maru, on fire
AP Fusemi Maru
AP Ginyo Maru
AP Haaburu Maru, on fire
AK Hakkai Maru
AP Hanakawa Maru
AK Havana Maru
AP Heito Maru
AP Heiyo Maru
AK Hoeisan Maru
AP Igasa Maru
AP Izan Maru
AP Izumo Maru, on fire
AP Jinsan Maru
AP Jouban Maru
AP Kanko Maru
AP Kashiwara Maru
AP Kasima Maru
AP Kasuga Maru
AP Keisho Maru, on fire, heavy damage

Allied Ships
PT PT-121, Shell hits 7, and is sunk

Japanese ground losses:
114 casualties reported
Guns lost 1

--------------------------------------------------------------------------------
Sub attack at 56,95

Japanese Ships
DD Kagero
DD Akatsuki

Allied Ships
SS Triton





fdeutsch -> RE: Transport TF not landing : bug or feature (8/22/2005 10:49:37 AM)

forgot to say that Patrol/not retire is on of course




Treetop64 -> RE: Transport TF not landing : bug or feature (8/22/2005 10:51:49 AM)

I don't think you have enough auxiliary ships there, buddy...

[:D]




Bodhi -> RE: Transport TF not landing : bug or feature (8/22/2005 11:09:07 AM)

Even if on patrol/do not retire the TF commander will sometimes make the decision to retire if his aggression is low and he feels the situation's a bit too hot for his liking.




TheElf -> RE: Transport TF not landing : bug or feature (8/22/2005 11:14:22 AM)

Francois,
The only thing I can think of is that as you entered the PM hex with your landing TF one of the PT boats was still there. I'm not sure, but I think ALL surface combatants HAVE to be cleared from an opposing forces base hex BEFORE your troops can land.

Also, I can't find my manual, but even a Transport TF that has orders to Patrol/Do not retire, may fail a morale check after a beating like your guys took from my LBA.

These two things combined may have caused your Transport TF skipper to say" Adios, I'm out!" and headed for his base hex.

The TF speed is likely 0/0 because so many APs were Dead in the water. Not sure though.




pauk -> RE: Transport TF not landing : bug or feature (8/22/2005 12:22:47 PM)

i've also had problems with invasion fleet. Inv. fleet (escorted with several dd's and one ca) was ordered to invade Menado. Inv. TF was stationed two hex east, but for the two next turns, did not moved at all.

I guess that opponents PT's (based in Menado base hex)prevent movement towards base, but i'm not sure. Then i sent dd TF which engaged three PT's, sink one, and next turn my invasion fleet finally moved to the Menado.

So it is very interesting situation, especially when i noticed that rest two PT stayed in the hex but not engaged my invasion fleet or prevent landings...?





tanksone -> RE: Transport TF not landing : bug or feature (8/22/2005 5:19:12 PM)

I'm sure you checked but did you have task force do not unload turn on.











[sm=00000436.gif]




fdeutsch -> RE: Transport TF not landing : bug or feature (8/22/2005 6:16:45 PM)

Yes I let Unload cargo option.




BaitBoy -> RE: Transport TF not landing : bug or feature (8/22/2005 6:19:30 PM)


quote:

ORIGINAL: Bodhi

Even if on patrol/do not retire the TF commander will sometimes make the decision to retire if his aggression is low and he feels the situation's a bit too hot for his liking.


This has hapened to me (with force Z refusing to engage). The other posible problem is that all of the air attacks may have used up all of the opp points of your transports leaving them unable to unload.




AmiralLaurent -> RE: Transport TF not landing : bug or feature (8/22/2005 7:37:40 PM)

I think this is a case of 'morale check' failure by your TF commander.... Closing the airfield may help in this case or providing some LRCAP. Even if the latter is unefficient, it may be enough to keep the TF in the hex.

Another strategy will be to send a surface TF in the same hex, so they will draw part of the attack.

I don't think that in your case the PT boat was the cause of the withdrawal, as it was sunk during the turn. But the aerial attacks did a lot of damage. The 0/0 speed is probably due to the most damaged ships in your TF.





TheElf -> RE: Transport TF not landing : bug or feature (8/22/2005 8:29:37 PM)


quote:

ORIGINAL: AmiralLaurent

I think this is a case of 'morale check' failure by your TF commander.... Closing the airfield may help in this case or providing some LRCAP. Even if the latter is unefficient, it may be enough to keep the TF in the hex.

Another strategy will be to send a surface TF in the same hex, so they will draw part of the attack.

I don't think that in your case the PT boat was the cause of the withdrawal, as it was sunk during the turn. But the aerial attacks did a lot of damage. The 0/0 speed is probably due to the most damaged ships in your TF.




If you look at the combat report, there were 2 PT boats in the PM hex. One was sunk by the an invasion TF already in the PM hex during the night phase, the other PT boat was sunk during a daytime Surface combat action by the Invasion TF in question AFTER it took a beating by my LBA. I don't know. I think there are several invasion TFs. My screen i sred with smatterings of blue and brown behind it. Lots of TFs...




fdeutsch -> RE: Transport TF not landing : bug or feature (8/22/2005 8:54:00 PM)

In fact I have 2 Transport TF tha attempt to land and don't think I can close the airfield.





fdeutsch -> RE: Transport TF not landing : bug or feature (8/22/2005 8:55:00 PM)

Complement : All naval opposition are now cleared




Bendarek -> RE: Transport TF not landing : bug or feature (8/22/2005 10:55:13 PM)

I have looked for a value in regards to moral for the commander and/or crew of a ship. Is this a hidden value, and if so why?

LCU's and aircraft have a visible moral value, why not ships?




TheElf -> RE: Transport TF not landing : bug or feature (8/23/2005 12:35:18 AM)

Based on the above posts can any of the resident experts on this forum give us a definitive answer on this? I would like to continue playing this PBEM normally but would prefer to do so with the concurrence of my opponent, and his blessing.




mogami -> RE: Transport TF not landing : bug or feature (8/23/2005 12:43:27 AM)

Hi, When a transport TF encounters enemy surface TF it backs up 1 hex.




fdeutsch -> RE: Transport TF not landing : bug or feature (8/23/2005 2:49:52 AM)

After your response, you now continue the pbem. And as the all allied ships have been sunk now, the landing was succesful.




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