Dragoon 45 -> RE: Changing Headquarters Unit to another type unit (9/24/2005 8:27:45 AM)
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KG German Panzer Forces made extensive use of Command Tanks for their senior leaders throughout the war. A lot of times a Kampfgruppe leader would be the senior Panzer commander within the kampfgruppe. Early in the war the command tanks lacked a main gun and were just equipped with a single MG, but later specially adapted command tanks were fielded with extra radio equipment and reduced ammo load out. I am trying to be a little more historical accurate in some of the scenario's I do. If the scenario is largely infantry based, then by all means the HQ should be the 6 man headquarters element; but where the force in question is largely armor based then it is more accurate to have a command tank. I know this is personal preference, but if I design a scenario I like to get it as close to historically accurate as possible. quote:
ORIGINAL: KG Erwin quote:
ORIGINAL: Dragoon 45 I recently tried to change the Main Headquarters Unit to a different type unit. I wanted the AO headquarters to be a tank representing the unit commander as mounted in that tank. When I tried to change it in the editor using the "change this unit to a different type unit" function things went crazy. At first the headquarters completely disappeared, and when I finally found it; it had been renumbered something like AR-0. I am guessing that I have probably done something wrong in the process but for the life of me, I can't figure out what. I want to represent the Battalion/Regimental Commander using his command tank instead of a dismounted headquarters. Any one have any ideas or suggestions where I went wrong? Thank you in advance for your responses. Dragoon, I see no sense in converting the actual HQ unit. I always have an XO unit (a command vehicle) as transport for the HQ, and THIS unit can be later upgraded. Why would you want to change this 6-man HQ anyway? This, to me, is something that should not be altered, so why bother?
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