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ericbabe -> RE: How to load a LAN game ? (9/13/2005 4:48:11 PM)
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Are you having any other bugs in TCP/IP 1.0? There was one report that I haven't been able to confirm of these two bugs: 1) sometimes the labor allocations (in the Development Advisor) become reset to default values on client computers 2) treaties proposed by client computers are sometimes lost I've only been able to put a few hours in trying to confirm these myself, and didn't have any success duplicating them; but if you or anybody else comes across these issues in particular, please let me know. On reporting TCP/IP bugs: The TCP/IP code is "sensitive" to the order in which players resolve their turns. So a bug might sometimes show up if the client finishes his turn before the server, but not when the client finishes after the server. If you find any bugs in TCP/IP, if you could note whether they happen only when the client finishes before the server, or vice-versa, or whether the order doesn't matter, this is a great help to me in isolating the bit of buggy code.
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