Nikademus -> RE: What's the main flaw of WitP you think? (9/11/2005 4:16:11 AM)
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The biggest flaw in the game IMO is the same flaw that marred it's predesessor; Pacific War. The Amphibious landing routine. Its too simplified and too easy to do. It's better than it was in Pacwar thanks to the introduction of preperation points. Landing an unprepared division can result in as much as 1/3 of it's assault power being disabled, but I always wanted to see more. But underneath that...its still basically the same as in PacWar...you want to invade? tether together a bunch of AK's or better, some AP's and will travel. As i read about the big campaigns more and more in WWII, Burma....Sicily, Italy....France a central bottleneck kept coming up. The biggest factor that forced the Allies to fight the war the way they did. Italy (followed by Burma) represented the greatest example...a mountanous country just begging for flanking seaward attacks given the slogging match that a forward attack presented. Yet it was'nt done to the degree one might expect why? landing craft....landing craft....and more landing craft. There were never enough available....and another theater seemed to always have a priority on them...first D-day...then the continuing Pacific War. The British sceamed for years on conducting amphibious landings to outflank the jungles of Northern Burma or even bypass Burma in favor of a landing in Malaya....never materialized till 45. why.....in Witp, just load up a few AK's or AP's! the long vulnerable coastline just begs for it. In real life....nope, not enough landing craft. They couldnt' lay hands on em. I understand why its the way it is in WitP. I'm not bashing this game. Hell, i love this game and it is a quality product and i'm proud to have been associated with it. But as the thread asks (even if jokingly) if i had to pick an area of weakness that most sticks out, one i'd like to see improved in a future game or successor product...it would be that. how to fix? not totally sure. its a thorny issue. Such a game has to allow the amphibious landing type of operation which can range anywhere from a transport dropping anchor and the troops wadding ashore in rafts or infaltables to a slightly more dedicated (but still crude) Watchtower type landing that did involve some dedicated landing craft (but inefficiently loaded transports...fortunately there was no resistance or fortifications on the shore that day) Such a game would have to take into account that fact that the larger the landing force, the greater the need for organization (prep) and specialized craft or else risk increasingly disrupted and disabled units that come ashore in no condition to fight. Most of all the presence of landing craft of which no true Amphibious Assault can be done must be represented in the specific. How to simulate in WitP within the current framework? Only ideas i came up with back in Alpha were to make lack of prep points 2 to 3 times as severe as they are now. Try to land an unprepped division on any base Atoll or not....and it should be so disrupted and disabled as to be combat ineffective.....the impact should be preportional to the size of the unit, that way small raider type actions could be simulated. so for example, a small battalion sized unit would not suffer as much unprepared as say a Division which is far more complex an operation. Another idea was to divorce invader unloading rates from the port size which should only apply to a friendly force. AK's and AP's without landing craft should have a super-small unloading rate allowing the defender a chance to push em back into the sea. Such a penalty would especially apply to arty and AFV type equipment....you cant just use the port facilities to unload such beasts. Such as restriction would make Atoll combat without landing craft impossible and suicidal. Any future Pacific game should un-abstract landing craft. I'd rather see that than un-abstracting supply which while an intriguing idea on the surface also strikes me as a "be careful what you wish for" item. This game already requires a serious amount of micro-management. I love detail, and i'm willing to tackle the challenge of dealing with landing craft and a more detailed amphibious model, but i'm not sure i want to track what islands are getting their bullets, which their allotment of torpedoes, which their allotment of bombs and food etc etc......yikes. This game is long enough to play as it is. [:D]
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