Magua -> RE: Bocage (also hedges and walls) (9/17/2005 5:18:06 PM)
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I understand it to be the way crabbe has described. It would sure be nice if a developer could step in here. In fact, the whole hexside thing is inadequately explained in the rules. I say this because it is not discussed in the rules, but only on the player's reference card, and there, the explanations seem more geared to experienced players. Here's how I might address the LOS thingie. There are two basic types of terrain, hex, and hexside. Within these two types there are two densities of terrain, blocking and degrading. Hex terrain is any type of terrain that appears within the hex. Clear, forest, buildings, and roads are examples of hex terrain. Hexside terrain runs along the hexside(s) of a hex. Bocage, hedges, and walls are examples of hexside terrain. Blocking terrain is any terrain type that is substantial enough to block LOS. Buildings (hex), Bocage (hexside), and forest (hex), are examples of blocking terrain. LOS can be traced into a hex with blocking terrain, but not beyond (see 10.2 Buildings & Hills). LOS can be traced into a hex adjacent to a hexside with blocking terrain, but not beyond. The die roll for any spotting or direct fire attempt passing through a blocking hexside is modfied based on the terrain (see Player's Reference card.) One exception is if the spotting unit is adjacent to the blocking hexside. In this case, its LOS is not blocked to adjacent or to non-adjacent hexes though, there may be spotting and direct fire modifiers (see Player's Reference card for the particular terrain type). In the case where the LOS is traced into a hex adjacent to a blocking hexside, but the LOS does not pass through the blocking hexside, the target unit is considered to be in the terrain of the hex. In other words, hexside blocking terrain only affects LOS and Direct Fire that passes through the blocked hexside. Hexes with degrading terrain do not block LOS. The degrading terrain does, however, affect spotting ability and direct fire. This is in the form of a modifer that is subtracted from the spotter's or attacker's die roll (see Player's Reference card). LOS and Direct Fire can be traced through a maximum two hexes. There are no hexsides classified as degrading in BoH. Terrain affects the following: -rally attempts, -movement, -spotting, and -direct fire. That's how I understand it, at least while banging this thing out without so much as a cup of coffee in me yet. Do you guys have anything to add? Ya know, if the explanation for hexside terrain had been included in the rules, instead of on the Player's Reference card, and if all of the Viet Nam info was removed, the rest of the terrain effects would fit on an 8.5 x 11" sheet, making it much easier to use and handle. in fact, I think I'm going to do that.
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