niceguy2005 -> RE: What is your tolerance for damage? (9/24/2005 7:24:06 PM)
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ORIGINAL: Sardaukar No vessel goes out when sys dam >5. And I pull back to port when it's 10 or more. Only in emergency evacuations and such I send out damaged ships. Sys >10 is making your ships/subs more visible to enemy too. I guess it simulates engines being in bad shape and making smoke etc. IIRC, it increases with every 10 points. Everyone sounds so well organized. I try not to use ships with greater than 10 sys damage, but it depends greatly on the situation. In all major campaigns I have played to date as the Allies, I have been hard pressed to find enough ships early in the war to be that systematic about it. For instance, in my current PBEM game my opponent sunk two BBs at PH and significantly damaged most of them. While I suspect that most will be laid up in repair yards for a while, I also expect one or two may be pressed into limited service for a while. In other games I often find that my BBs run frequent missions, bombardment or otherwise, with 5 - 15 sys damage. Early in the war the allies just don't have that many ships and a less effective BB is better than none at all. On the other hand, I am very careful with my CV's and CA's. If I recall, the manual states that float and sys damage are combined and at some very low threshold, like 30%, CV's won't fly missions. Therefore, I think every point of sys damage on carriers is critical. CA's just don't take that long to repair, so I try to keep them, how does the saying go, ship shape and bristol fashion. Since the allied player has plenty of cargo and transport ships, I try to keep them well repaired. I don't see any point in running less efficient transport fleets. It takes longer to get to port and longer to unload, etc. However, I don't seldom send them to a repair yard. They are repaired in my supply ports to an exceptable level, ususally less than 5% sys damage. [image]local://upfiles/17264/44B8694624564122856203B958930DC4.gif[/image]
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