Don Bowen -> RE: Pilot limit issue? (9/26/2005 6:04:19 PM)
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Yes Sir Joe - all the items are loaded into core in fixed length arrays. Pilots, leaders, planes, squadrons, bases, land units, ships, classes, and Task Forces. Michaelm is way ahead of me on this one and it is he that determined the 30000 pilot issue. Besides pilots, possible problem areas are airgroups and land units. Both have a limited number of available "slots' for divided or "split" units. I suspect there is a limit for Task Forces too but I've never come upon it. Basically, anything that can be "generated" by the game has a limit. I agree that internalization was used for execution speed. Also probably because it has always been used and I suspect that Matrix had a lot of re-useable code based on it.
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