Yamato hugger -> Landings in non-base hexes (10/7/2005 5:40:38 PM)
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I was reading another thread and several people commented that landings at non-base hexes arent allowed in their games. I am wondering why not? I am looking at "The Times Atlas of the Second World War" and this is what I see: on page 70: there is a rail line that runs from Songkhia to Khota Bharu that isnt on the stock map. The Japs landed at 2 places in what would be hex 25,44 on the stock map about half way between the 2. on page 72: the Japs landed at Lamon Bay. Problem is Lamon Bay is hex 43,53 on the stock map, not 44,52 as labeled. Hex 44,52 would actually be Dingalan Bay. The Japs landed here specifically to cut off forces in Naga. on page 73: a Bn of the Kawaguchi regt landed at 40,59 (half way between Zamboanga and Cotabato). on page 74: landings 1 hex east of Batavia (stock map hex 20,60) . also on page 74: landings halfway between Balikapapan and Banjarmasin (stock map hex 28,65). on page 200: projected landings east of Kagoshima (stock map hex 59,43) by I and II corps. also on page 200: projected landings at 61,42 by IX corps (you cant even land at this hex in game except from the inland sea). on page 201: projected landings at 67,43 (between Tokyo and Sendai) by the First Army. I remember reading a book on the exploits of the SS Barb, and how they used to land troops in northern Japan to blow up rail lines. The point is, they landed in undefended areas specifially to block retreats all the time in real war, why not in the game? I cant imagine landing in India, Australia, the west coast of the US without it.
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