Jason Petho -> RE: Known bugs (10/9/2005 1:41:51 AM)
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Although incomplete, here are my two bits on the matter. ________________________________ Enhancements I would like to see as created from a Designer/Player (monster sized scenarios) Point of View. A. General 1. Combine all the games into one large game spanning from 1914 to somewhere in the near future. 2. Combine all games into one easily updateable version that is compatible on all operating systems, Mac too maybe? 3. Maintain support: technical or otherwise 4. Improve the Programmed Opponent!! 5. Improve the Dynamic Campaigns!! B. Editors 1. Organizations/Order of Battles. • Revise the current .oob files to include all the latest revisions. • Expand the number of nations to include all relevant nations as individual nations. For example, Canada as Canada and not part of the UK. • Expand the time frame availabilities as mentioned above. • The ability to Drag and Drop for the editor! This would be ideal for some of the large order of battles I work on. • Add all new units and adjust coding to suit the new units to work efficiently. (ie: ships, recce aircraft, supply units, trains, kampfgruppe HQs, etc) 2. Map Editor • Combine all map templates into one, giving the option of being able to create a map displaying anywhere in the world. • Increase the number of special buildings, terrain types, terrain tiles, etc • The ability to import a base map in either jpg or bmp with the options of being able to resize and rotate it to suit. • The ability to change the colour of the hex number labels to something other that white. It is hard on the eyes!! • More elevations levels • LOS button with variable distance 3. Scenario Editor • A SHIFT or ALT ability to place and move units about the map by selecting a HQ and all subordinate units would move to a chosen location. Would make moving Divisions around much, much simpler. • The ability for the designer to set changes during the course of a scenario in visibility, supply levels, weather, terrain status, etc • An EVENT Editor! IF X,Y Hex is captured, THEN add reinforcement, etc. Endless possibilities for this! • Add/Remove additional tiles. Hex side anti tank ditches, increase the number of destroyed tiles, add burning foliage/buildings tiles • Add/Remove shell craters • Add/Remove damage roads/rails, etc • New features such as die roll for vehicle breakdowns (reducing 1SP) dependent on time of year, location, supply status, etc etc. 4. A NEW Unit Editor • A new GUI unit editor allowing one to easily create and add new units to the game. With this one should be able to adjust all the values, add bmps, add unit text information, etc. • Make all unit information consistent utilizing mm – km/h – kg , etc C. IN GAME 1. Utilize the old East Front assault routines which allow disrupted units a stronger chance to survive an assault. 2. Increase VPs of halftracks – as done for PB#2 3. Add moveable aircraft which will overfly all terrain types, regardless of elevation change 4. Allow the player to decide the type of unit bases they wish to use. 5. Enhances engineer types and capabilities. In addition: road/rail repair, build trenches/bunkers, build hexside bridges of various levels, build pontoon bridges, build antitank ditches, build roadblocks, destroy special buildings, etc 6. Limit number of retreats or remove the retreats altogether except during assaults maintaining the reduction in morale and if 0 is reached, the unit is destroyed. 7. The ability to combine/split transport in the same organization level (company/battalion) 8. Alter the unit facing system. In my opinion there should be a penalty for being attacked from the rear or side – for any unit – but I do not think the way it is portrayed in the present Campaign Series is the best way to do so. 9. Enhance Recce capabilities for Recce units – there is little to none at the moment 10. Artillery – redo the whole works. Incorporate FO’s. Incorporate counter battery fire. Etc. 11. The ability to reassign units IN GAME to other HQ’s to form kampfgruppes. 12. Have all 0 assault units increased to 1, changing the code where 1 cannot assault but can counter-assault when being assaulted. 13. For larger scenarios, the ability for SP recovery for infantry/vehicle types. Maintenance units, medical units. Take care and good luck Jason Petho
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