renwor -> (7/3/2000 6:48:00 PM)
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I don't have that much complaint about unspotted units firing at me, as long as it works both ways. And work it does!!!
Kudos to Wild Bill for the Eagles. I am through the first battle. Decisive victory, but it was no easy fight. took me six hours to complete this one.
In this batle one of my snipers shot two entire 105mmFH crews one by one, from 9 hexes and nobody cared to fire on him. I guess had to be pretty frustrating for the crews [img]http://www.matrixgames.com/ubb/smile.gif[/img]
Oh, and three of my bazookas wiped out all the gerrys reinforcements [img]http://www.matrixgames.com/ubb/smile.gif[/img] That tiger just stood there, astonished, where are those shots coming from.
But please, please stop calling "feature", the obvious BUG which hides units during computer turn, even if they remain in LOS. Well so far it would not be that bad, if it means unit hide itself, so it cannot be spotted from current position, but it's not so. Sometimes it's enough, if I am sure enemy is there, just to rotate the unit on spot, and/or switch to another unit and back and here we go ... lost unit is in sight again.
Do you really want me to start every turn by rotating all my units? Rotating isn't movement, so I wouldn't loose movement points and it doesn't attract op fire also, or in cover status. So if I want to be sure there are no enemy units right behind me I have to rotate and rotate and ... guess what ? it's lot of WORK!!!
If you really insist on this "feature" probably because there is some problem in code, which makes it hard to get rid of it, couldn't there be some "everybody rotate around" toggle for every begining of turn?
Or are some of you working for Microsoft?
Renwor
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