PaladinSix -> RE: Wish list (7/13/2006 2:16:06 AM)
|
Something that always bugged me about the original WF (and this may have been fixed in RS, which I haven't played) is the fact that enemy units are spotted only: 1) when they open fire 2) when you bump into them, or 3) at the end of your turn when the system checks line of sight and spotting. If possible, I'd like to see a system in which a moving unit has a chance to spot an enemy during the friendly's move, rather than waiting until all units have moved and its the next turn. For instance, a unit is ordered to move down a road and halfway through the movement, they spot a infantry unit in the farmhouse ahead. It would allow for more tactical flexibility and require greater care in laying out defensive positions, not to mention be more realistic. Under the current system, its as if a moving unit is blind until they stop and wait for the end of the turn, or unless they literally bump into someone. This leads to situations in which an entire formation moves towards an objective and only then realizes that they are only two hexes away from dug-in defenders. Ideally, the chance of spotting someone would be based on terrain and weather and the type of unit, both friendly and enemy. It would be great if recon units had higher spotting percentages than infantry, which would have higher percentages than armor, etc. That would provide a use for all those divisional cavalry units which now tend to do "reconaissance by death." By the way, I realize that one could just put a recon unit in a position with good line of sight and wait for the turn to end, but they tend to draw fire from every enemy and rarely survive long. Plus, as discussed before in this thread, the larger scenarios don't usually leave a lot of turns to spare. Kind of annoying to burn an entire turn while the recon guys sit on some hilltop with binoculars and the rest of the division sits lined up on a road. PaladinSix
|
|
|
|