UI Bugs/Issues (Full Version)

All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory >> Limited Beta Feedback



Message


jvgfanatic -> UI Bugs/Issues (10/11/2005 9:31:56 PM)

Don't want to make separate threads for all of these issues so I'll just put them all here. I've got a bunch to write up, I'll start with these though:

All of these first ones were in 1.1 as well.

=================== UI001

In the tutorial there is a window described that isn't named but I believe it is called the "attachment box" (it being unnamed in the tutorial is another bug however...)

When you move the mouse over the units in this window a "select info" cursor appears.

The sensitive area for the cursor is offset on the horizontal axis so that it's not over the unit's designated rectangle (in the attachment box).

This actually interferes with the "+" and "-" buttons so that only the left half of them is clickable/active. It also causes the right portion of the unit rectangle to be inactive.

==================== UI002

"Standard Campaign" and "Balanced" in the Choose Scenario list should have years (as in "Standard Campaign - 1792" or some such thing).

==================== UI003

In popup menus (Power, Choose Difficulty, etc...) The "active item" (the one the mouse is over) hilight should go away when the mouse pointer exits the menu region. Leaving it hilighted begs all sorts of questions.

Same popups: The currently selected item should be selected upon entry into the menu.

To repro:

1. Boot COG
2. Click "Difficulty"
3. Move mouse off right or left edge of window/menu/?
4. Move mouse over OK...

Now, if you click, is the "hilighted" item the new difficulty? Hmm..

Maybe solution is to not hilight them as the mouse moves over them. Instead, just hilight the one that is currently active and change it as the user click on the other items.

=================== UI004

I believe there are dead regions on the Military Advisor unit list (the large list, not the smaller outline to the left). When I click in some areas of a unit there are times when it CANNOT be selected. I will draw a picture as to where those regions are. This is VERY hard to test because the click reaction in this window is so dang slow even on a completely clean system.

==================== UI005

On the subject of popups (UI003) the POWER popup has no way of cancelling out of the menu choice. Once you open the menu you are forced to make a choice.

Allow clicking outside of the menu to lose the menu OR have "Normal" selected upon entry so that I know what to click to get out of it.

==================== UI006

In the CHOOSE UPGRADE list the active area (for mouse overs/clicking) only extends to about the 5th or 6th character of the Upgrade Name. In other words the active area for clicking an item in the list does not extend over that whole item.




jvgfanatic -> RE: UI Bugs/Issues (10/11/2005 11:35:05 PM)

This kind of thing may be moot but it's very time consuming so if it has no effect then let me know and I'll keep quiet. This example is representative of so many screens that making these changes everywhere would really polish the game up.

Here is a screenshot (or a portion) of the Economy Advisor. I've made a few changes to button position, size and button label position.

(A) Shows the buttons being resized so that they are equidistant from all sides of the Loan frame. I would personally put more space (at least 3 pixels) around each edge of the button but it was easier for me to just make them bigger to show an example.

The spec should be:

The Repay button should be 3 pixels from the left, right, and bottom edge of the loan frame.
The Borrow Money button should be 3 pixels from the left and right edges of the loan frame and it's bottom edge should be 3 pixels from the top edge of the Repay button.

(B) Shows how the buttons look when you move the label a few pixels UP. The desenders on the letters were getting too close to the bottom of the button before. If you have no control over the baseline of the text within a button then perhaps making the buttons taller would center the text (vertically) better.

I've also made that change to the Borrow Money and Repay buttons.

Note the Nation button's glow extends to where the decenders would appear. Raising the baseline of the label would make the text much clearer when the button gets hilited.

(C) Move the checkbox closer to it's label. There's a real logic to it, how the two related objects: the checkbox and it's label, should be no further apart than other object relationships on the screen. In the BEFORE shot the distance between the label and the checkbox is further than other UNRELATED object groupings on the screen :P Anyway, that really obfuscates what needs to be done: move them closer together.

[image]http://www.jvgfanatic.com/matrixui/EconomyScreenButtons.jpg[/image]




ericbabe -> RE: UI Bugs/Issues (10/12/2005 4:21:57 AM)

Thanks for the UI feedback so far.

Toward the purpose of getting the new patch release, at this point in time we're primarily concerned with finding any critical issues that make the game unplayable in the new code.

I'll take the other comments into full consideration for future patches, so please feel free to make these sorts of observations as well.




jvgfanatic -> RE: UI Bugs/Issues (10/12/2005 4:36:39 AM)

I have a real "Adrian Monk" sort of behavior when it comes to analyzing UI. I can give CoG a good effort then. I'd do this with all Matrix products but then they'd have to put me on their payroll.

Anyway, I totally understand UI thingys not getting into an impending patch :) though a future one would be sweet.




ericbabe -> RE: UI Bugs/Issues (10/12/2005 3:30:47 PM)

quote:

ORIGINAL: jvgfanatic

I have a real "Adrian Monk" sort of behavior when it comes to analyzing UI. I can give CoG a good effort then. I'd do this with all Matrix products but then they'd have to put me on their payroll.

Anyway, I totally understand UI thingys not getting into an impending patch :) though a future one would be sweet.


One of the thornier tasks on my to-do list that must be done at some point is to specify pixel coordinates for every button on every screen in the game. (Right now they are in dialog coordinates, mostly. But this causes problems on machines with non-standard DPI settings. If anyone knows a way to tell MFC to ignore the system's DPI settings I'd dearly love to know it!) So if you'd like to reposition things a bit I might be able to implement some of this when I do that. Just remember that the button widths of the fancier looking buttons are all fixed. It would be most helpful if you could make your recommendations in terms of pixel offsets. So, for instance, tell me to move such-and-such a button (+5, -3) pixels.




jvgfanatic -> RE: UI Bugs/Issues (10/12/2005 5:18:11 PM)

Will do, I wasn't being rigorous with the pixel counts but I was thinking of it the whole time. You bet I'll toss some numbers your way.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.84375