el cid again -> RE: logistic analysis (10/21/2005 9:17:30 AM)
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quote:
Not a thing wrong with my data. Just depends on how you analize the data. The 26 tons/man per month figured in all support. Artillery support, aircraft bombs to support him, ect. In other words, all aspect of supplies. Which is what you are trying to figure, no? All supplies going to an area, right? Makes your data on how much supplies a man carried seem kind of worthless, doesnt it? Not right. We need to know how many supplies it takes PER UNIT. When we add land units, air units, naval units and support units up, we do get all the supplies in an area, but we don't do it on the average per man. We do it on the average per unit type. Thus, an airman in an air unit needs a lot more supplies than a ground soldier. And sailors are in between. More than that, your data is flawed at its root: not even air units consumed anything like your "tons per day" figure. There is quite simply something wrong with it. In fact, even today, in the much more supply happy US forces, we still don't consume anything like that many supplies. Wrong is wrong. For a basic set of numbers from both eras, see J.F. Dunnigan's How to Make War. For a more formal review of the history of supply, see Supplying War. There is a saying: "amateurs talk tactics - professionals talk logistics" - logistics is the primary determinant of what is operationally possible. Many games have units doing all sorts of things that are operational nonsense - because the supply requirements are abstracted out. But even though logistic constraints are severe, they are not as severe as your data would indicate. Not even in the desert (where they are worse because you must move water in quantity).
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