Naomi -> RE: Pluses/minuses (10/18/2005 4:13:24 AM)
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The differences are many, among which you can play COG on a PC while you can't yet regarding EIA. ^o^ Back to what you might be more interested in, COG is set in a highly dynamic environment, in which most things change from time to time - and do it very frequently. Take national tax income, you have 100 gold ducats this month, whereas you can have, say, 200 next month, as in COG you will always have a vagary called waste to deal with, and it represents an uncontrollable (albeit not totally so, since we can now build on courts - thereby expanding their legislating power - to tackle it) part of your national economy. A better example will be served by merchant income, which fluctuates most widely, be it there competition and piracy. Trade links are subject to interruption, mitigating their role as reliable ways of obtaining gold or other commodities. Moreover, while you expect income flows to arrive per quarter in EIA, you will have monthly inflows in COG and they are not necessarily equal to how much you expected to receive in the preceding month. Have you read threads or reviews about COG's military affairs - especially how to resolve a battle? It is said (don't bother to know who said it [:'(]) to be a crown jewel in COG, as there is really much effort in making combat realistic (if not exactly historically accurate) as well as fun. COG provides a mechanism by which, when it comes to resolving a battle, you can command divisions (smallest indivisible units) and move them about within a tiny part of the province - which is the battlefield. So we can say, there are tactics to employ. Besides, you have many kinds for each branch of arms up for construction. (Though, mentioning naval battles, you will always resolve them in a less detailed fashion.) I'd better stop here, as I am neither good at writing nor describing and, more important, not certain if it above is what concerns you most. Btw, did you get the game yet?
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