mlees -> RE: CHS - Did allies get screwed in the air ? (10/21/2005 10:06:56 PM)
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Well, just wanted to point out that I am pleased with the basic game, even if it is not (and probably was not meant to be) completely hyper-accurate. Bugs are bugs, and need to be squashed, but the game, generally speaking, does what I expected of it rather well. Some players will disagree, and that's fine. They may feel that they were mislead by the game description. But I read the same description, and I came away with a different preconception. *shrugs* I look at it like a TV commercial. Do you really think that a Kit Kat bar is going to make you so happy in the tummy that you will dance through the streets? I do not. And remarkably, few lawsuits, if any, are won based on that clearly false result of eating one as shown. I appreciate the efforts of the CHS team, and I have that scenerio loaded up and in progress right now (as a player vs AI game). I understand the desire for as much accuracy as possible, given the limits of the game engine, and the limited availability of 60+ year old historical records. This caters to the playerbase that likes to see (or understand) if they "can do better", or to get a feel for the historical decisions and why they were made. I belong to this kind of playerbase. Good job guys!
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