victorhauser -> (7/4/2000 2:28:00 AM)
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In general, I like the idea of making turretless and manhandled weapons pay a movement penalty for rotating in a hex to fire, but there are problems. Some towed weapons have no movement allowance and would find it difficult to pay a movement penalty. And for those turretless and manahndled weapons that do have movement allowance, how much penalty do they pay? Those are problems without clear solutions.
A Suggestion For Suggestions...
In Eldredge Cleaver's classic 1960s book "Soul on Ice", he makes a statement that has become one of the defining slogans of my generation: "If you are not part of the solution, then you are part of the problem."
It seems that we are all filled with an endless supply of wishes, suggestions, desires, critiuqes, and demands when it comes to "improving" SPWAW.
The PROBLEM is: "How can you state a wish, suggestion, desire, critique, or demand in such a way that the Matrix Staff can not only make sense out of what you are stating, but so they can also have an idea of how to go about addressing it."
The SOLUTION is: "Whenever you state a wish, suggestion, desire, critique, or demand, also include a means of illustrating and/or turning that statement into a reality."
Put another way, I've been a part of several organizations that had a standing policy: "If you are going to make a suggestion or critique that something needs to be 'fixed', then also provide a means to go about 'fixing' it."
Many of the posts I read in this Forum, provide a vague description of a problem or wish (like, "Bunkers and Forts are indestructible. Please fix this."), but provide no ideas of how to go about doing it. And so the Matrix staff reads this and scratches their collective heads and thinks to themselves, "Well so and so wants us to do something about such and such, but how can we go about doing it? And what exactly do they want us to do in the first place?"
Let's be part of the solution by providing the Matrix Staff with enough specific information to both clearly identify what it is we want them to do, as well as a way to go about doing it.
An Example.
During campaign and generated battles, I have noticed that visibilities in SPWAW seem much lower than those in SP1 and SP2. I rarely see visibilities greater than 30 in SPWAW, where visibilities of 70 or more were not uncommon in SP1 and SP2 (I even remember visibilities of 90+ on rare occasions). I also know that SPWAW is derived from the SP3 game engine, which leads me to suspect that something having to do with SP3 visibilities is having an effect on SPWAW visibilities in campaign and generated battles. I would like to see SPWAW visibilities for campaign and generated battles become more like those in SP1 and SP2.
[This message has been edited by victorhauser (edited 07-03-2000).]
[This message has been edited by victorhauser (edited 07-03-2000).]
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