Scarhead -> (7/6/2000 5:45:00 PM)
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quote:
Originally posted by Dice4Eyes:
The same thing happens if you play a scenario as player2, quit that scenario and start a new one. The game will now think you are player2 until the beginning of turn one in the new scenario. This will again cause problems if the new scenario features a pre-game bombardment and you have selected to play as player1.
In the first exampel you were player2 but the game thought you were player1 and now the game thinks your player2 when infact you are player1.
Great! Thus you deliver the solution to the problem: Play one turn of any other game as the player you want to be in the "real" scenario before actualy getting started.
quote:
The bug where reinforcements are present on the map during pre-game bombardments. I think this bug has something to do with the way scenarios are saved. Reinforcements are probebly treated the same way as all the other units in the scenario file, apart from a flag and a turn number. I suspect that the code responsible for handling reinforcements isn't present in the pre-game bombardment routine because there can't be reinforcments untill turn one(? two). And as the code isn't there it can't remove the reinforcements from the map.
Old problem. I once reported this to WB while testing his SP3 "Supercharge" scenario. - the whole GE reinforcements were not only available during pre-bombardment but got actually damaged! The scenario designer has to make sure they are deployed on a map edge (no matter where the reinforcement flag is) or off map, and make sure the planes way does not come close to them.
For practical purposes, it is often that reinforcements are actually deployed near their reinf hex - just to keep an overview on where they will appear.
Scarhead
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