please add this feature (Full Version)

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cato13 -> please add this feature (10/22/2005 12:07:22 PM)

i remember a while back someone saying how handy it would be to be able to move the cursor around on the detailed battle map. it would allow us to see what the terain is. another great addition would be a little pop up on each tex telling us the terrain effects on combat.

could this be added in?




Doobious -> RE: please add this feature (10/22/2005 4:43:37 PM)

This would be great. Especially if it told the terrain type, terrain modifiers, etc...




ericbabe -> RE: please add this feature (10/24/2005 3:14:49 PM)

It's on the list of possible modifications. We're still nowhere near settling what our goals for the next patch are yet, however.




oliver -> RE: please add this feature (3/24/2006 3:39:24 PM)

Hope this has just been postponed and not forgotten ...

Cheers,

Oliver




General Lee -> RE: please add this feature (3/26/2006 4:01:33 AM)

also, if you could add something that would allow the player to place his troops at the beginning of the detailed combat, or atleast start the two armies off at opposite ends of the map so that the defender can dig in or the aggressor can find the right place to deploy.




Sarge -> RE: please add this feature (3/27/2006 8:04:55 AM)

[sm=00000734.gif]

This one tops my wish list for COG, nothing worse then seeing your supplies stuck out between you and the main opposing force.

Not to mention the complete inability of the AI to deploy in even a remote realistic manner.

Who leads their forces into battle with their Arty leading the way,how is that at all realistic.




mogami -> RE: please add this feature (3/27/2006 3:27:20 PM)

Hi, I would like the abilty to skip a unit but stll move it after I have moved the other units.




Kevan -> RE: please add this feature (3/27/2006 9:42:44 PM)

Mogami, do you mean a different type of delay than pressing "w" to wait for later in the turn (and losing 3 movement points)?




mogami -> RE: please add this feature (3/27/2006 11:05:57 PM)

Hi, Thanks kevan. I didn't know I could already do that. (duh[X(])




mogami -> RE: please add this feature (4/1/2006 3:12:44 PM)

Hi, The ability to change control of nations during game. I would like to "fix" nations that are having problems. I would also like to be able to start the 1792 scenario with all nations under my control and when I think they are ready turn them over to the AI.
Currently to prevent a few of the problems I play with Prussia, Austria, Sweden and Turkey under my control and the rest under Ai control.




Soft Heap -> RE: please add this feature (4/1/2006 3:26:24 PM)


quote:

ORIGINAL: Mogami

Hi, I play with Prussia, Austria, Sweden and Turkey under my control and the rest under Ai control.


[X(]
My god, that way 1 turn will take you eons!
Isn't it also become very diffuse for you, running so many different country's each with it's own geo-political and military problems?
Respect! is the word that comes to mind (superhuman's the next)




mogami -> RE: please add this feature (4/1/2006 6:20:59 PM)

Hi, Turn 1 is the only long one. Sweden and turkey behave and stay at home and trade while Prussia and Austria fight France. If Russia does not behave then I have Sweden and Turkey in reserve.




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